by Tuffty » Tue Nov 13, 2012 7:19 pm
Yeh, I can agree with that. It's easier to do when developers drive the experience with such linearity that you can't even go back the way you came. I don't mind COD esque shooters when they're done well or try something interesting at least, but a game like Dishonored, that gives you this broad environment and lots of interesting tools for you to complete your objective, will always be more enjoyable to me.
Was playing mission 3 a while back in Dishonored, and I was sneaking on a roof wanting to drop down a hatch and into a room below, when I dropped down by accident, landing right in front of the guard. On instinct, just as he pulled out his sword, I drew mine first and struck him on the chin. The force of the impact actually lifted the guard up and through a glass window and he landed ded on the guards patrolling below who I could hear were obviously alerted at that point. It's a moment that I made possible, not some scripted event, and to me that will live longer in the memory than another of this breach and clear a room in slow motion seen in every FPS now.
Tuffty has received a thanks from: OL