by Tuffty » Sun Mar 31, 2013 2:00 pm
^ Agree with you 100%. I think it's a huge stretch to even call the optional tombs as the traditional TR tombs because they're so goddamn simple. In fact, the last 2 tombs I've gone to have revolved around the same 'puzzle'. Put weights down on a man made, mechanical platform (rather odd to find one of those in an ancient undiscovered tomb but whatever), wait til it comes down, throw the weights off, rise up with the platform and that's it. I mean these are optional tombs, this is where some of the challenge should be outside of the main path the game takes you down, but it's just all disappointing considering that TR Underworld had some really good environmental puzzles. I know Crystal Dynamics is more than capable so yeh, it's disappointing to see.
I like the game, enjoying the combat and traversing through the open areas, it's a very decent game for what it is but....it's just so by the numbers. Was hoping for more TR than Uncharted, even though I should have expected that it wouldn't be the case based on the marketing. I feel that if it had the same combat system with the number and difficulty of tomb exploration and puzzles of TR Underworld, then it would be the perfect TR game.
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