The Evil Within | Psycho Break

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The Evil Within | Psycho Break

Postby Who Really Cares? » Thu Apr 18, 2013 4:09 pm

Codenamed Zwei

phpBB [video]


Odd teasing
https://vine.co/v/bFPjjheVnau

https://vine.co/v/bFldAQgTIr6

Artwork in the link
http://uk.ign.com/articles/2013/04/18/s ... d-tomorrow

http://www.gameinformer.com/b/news/arch ... ikami.aspx
Last edited by Who Really Cares? on Tue May 28, 2013 4:21 pm, edited 3 times in total.

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Re: Bethesda/Shinji Mikami game to be announced tomorrow

Postby Segata Sanshiro Jr. » Thu Apr 18, 2013 4:34 pm

I'm interested, he's an awesome designer.
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Re: Bethesda/Shinji Mikami game to be announced tomorrow

Postby Yama » Thu Apr 18, 2013 10:30 pm

Not for nothing, but I'd really appreciate it if you guys would sign up to my new site in order to discuss Zwei. Not prohibiting any discussion here of course, but consider it a favor and I rarely ask for those. :nice!:

http://projectzwei.net/
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Re: Bethesda/Shinji Mikami game to be announced tomorrow

Postby Who Really Cares? » Fri Apr 19, 2013 8:30 am

The Evil within
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That's a bit fucked up :D
http://uk.ign.com/videos/2013/04/19/the ... iler-1080p

[youtube]http://www.youtube.com/watch?v=uGoZhIjM0jo[/youtube]

Next year on XBox 360,PS3, PC and Next Gen consoles
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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Henry Spencer » Fri Apr 19, 2013 11:15 am

So been working on the Japanese press release with a Japanese friend. The details pulled from it:

-Uses ID Tech 5, they say they are taking the engine a step further than it has ever been used and are utilizing a state-of-the-art lighting engine and a much more powered-up version of the engine than any game to date has used.

-Our main characters name is Sebastian, who is on the run from the cops. However, they end up in a place where he watches the cops get slaughtered one by one, and then gets knocked unconscious. When he awakens, he finds himself in a a sector of a facility, trapped in closed-corridors and defenseless against a giant (safe-headed?) monster that wanders these halls... [Note: "When (Keiji 刑事=) police Officer Sebastian and his partner hurry to the scene of a series of terrible murders, a great power wrapped up in mystery awaited them. The other policemen are killed one after the other"]

-Game is said to be trying to strike a balance between horror and action, and to but in the sense that one should be desperately struggling to survive and facing scenarios of unimaginable horror. They say they want to redefine horror, and seem to be going for a more difficult and intense experience.

-The game promises to have limited resources and be full of puzzles and traps. They want to fill the player with anguish, tension, and anxiety and send them off the deep end.

-They make a focus that enemies can easily kill the player, you'll have to be cunning and evasive to survive in these harsh conditions.

-This is a bit foggy, but it seems the player can experience random distortions that can happen in any area at any time, which changes anything from enemies, doors, walls, objects, or the like into terrifying nightmares that our character sees. These are random and change in real-time as well, it seems.

-They finish off saying that they want the game to start strong and continue with a growing feel of insecurity to grow as the game goes on. They also mention the game will have an in-depth world, and you're being hunted by something mysterious and dark.


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Well, well, well. Mikami returning to his roots...Survival horror! The screenshots are brilliant. Supposedly they'll upload a trailer of the actual game on Monday.
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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Who Really Cares? » Fri Apr 19, 2013 11:26 am

Not going to lie that video is rather messed up so ill keep an eye on this.

I can see this being a game that will have me uneasy when playing in the dark.
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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Bluecast » Fri Apr 19, 2013 11:53 am

That video was badass. This looks a little RE and a little Silent Hill.
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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Henry Spencer » Fri Apr 19, 2013 12:35 pm

Actually reminds me more of Siren than Resi Evil or Silent Hill. Got that "weird cult" thing going on.

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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Who Really Cares? » Fri Apr 19, 2013 12:53 pm

Feels like all 3 have been put in a blender to me which is all good.
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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Henry Spencer » Fri Apr 19, 2013 2:21 pm

lol, this is what the game is being called in Japan:

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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Bluecast » Fri Apr 19, 2013 2:23 pm

Better name but I hate that image. It's actually giving me a headache so i can't look at it. Hope it's not the cover art they use.
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Re: Bethesda/Shinji Mikami game to be announced tomorrow

Postby Who Really Cares? » Fri Apr 19, 2013 3:08 pm

Yama wrote: Not for nothing, but I'd really appreciate it if you guys would sign up to my new site in order to discuss Zwei. Not prohibiting any discussion here of course, but consider it a favor and I rarely ask for those. :nice!:

http://projectzwei.net/



Nice site. I'm not into it enough right now to join up but i have posted that link on a couple other sites simply because I'm nice like that.

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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Yama » Sat Apr 20, 2013 12:13 am

Re-did the entire site, filled with a ton of info. If you have anything you'd like to know about the game, poke around.

http://evilwithin.net/
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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Who Really Cares? » Mon Apr 22, 2013 10:49 am

Created in collaboration with director Kyle Cooper, whose award-winning work includes the title sequences for movies like Se7en and TV shows like American Horror Story and The Walking Dead, the trailer has been designed to encapsulate the tone and atmosphere of the game.


http://www.xbox360achievements.org/news ... teran.html
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Re: Bethesda/Shinji Mikami Present The Evil within

Postby Henry Spencer » Wed Apr 24, 2013 2:33 pm

Shinji Mikami looks up from beneath the brim of his trademark cap, which sits low, shielding his eyes.

“Obviously I like horror,” he muses. “But survival horror has been drifting away from what makes it survival horror. And so I want to bring it back. Bring back survival horror to where it was.”

The game’s prologue sets up protagonist Sebastian, a chiselled but otherwise nondescript detective called in to investigate a homicide at an inner-city asylum. He and his colleagues – a man called Joseph and a female detective they simply address as ‘Kid’ – arrive late to the scene. The parking lot is littered with police cars. The asylum, all Gothic architecture, looms. The cars are empty, Sebastian notes. There are no signs of violence but every single car is empty.

Venturing into the asylum’s vast, high-ceilinged lobby, someone remarks that the place “smells of blood.” Bodies of cops, doctors and patients slump on chairs and against walls. Sebastian makes his way into a video surveillance room, where a wounded doctor mumbles something I half missed (although I have a feeling that was the point), “it was him, it couldn’t be,” perhaps. Peering at the screens, Sebastian sees a hooded figure slaughtering helpless police; suddenly, the figure appears behind Sebastian, and he’s knocked unconscious.


Rest here:

http://uk.ign.com/articles/2013/04/22/t ... first-look

They've also gotten the same guy who did the Art Direction on REmake and RE0! His background designs are nothing short of masterpieces.
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