by AnimeGamer183 » Tue Jun 17, 2014 7:55 pm
Lets stop and look at what the gamecube did for nintendo, after the struggles of the N64. GC put nintendo back in the position that all the other consoles makers were in, 128bit console gaming during that gen. Being able to be in the same realm of the other guys allowed nintendo to get more offers from 3rd parties, support they hadnt seen since the snes, and even more than that. They got multi-platform games again, they got exclusives, they got remakes and ports. Sure the GC's library isnt the PS2s but it still has plenty of good first party (cause lets be honest, Nintendo has the best first party games of all the console makers, hands down) exlusive and multi games. I mean think about the N64, they decided to have the hardware be significantly stronger than their competition, the N64 kind of forced everything to skip a gen almost. Making a PS1 or Saturn game, was a whole different world than making a N64 game, which turned off some developers from it during a certain period of time, also the not having a CD-ROM, space constraints were a problem. If you wanted to make a 64 game you had to step it up a notch from making a PS1/saturn game. It was just different and more difficult for devs to make games for their console.
Lets flash forward to after the cube now. Nintendo decided to be the awkward ones and have different hardware again with the Wii, only this time under powered as opposed to over powered like they did with the 64. But with the support they got from the 3rd party devs from the cube they didnt run into all the problems they had with the N64. Also the initial price made the Wii sell like hot cakes. With the Wii-U I think they have back tracked ever so slightly, again for the same reasons, such different hardware from their competition, but now its starting to annoy developers they have to make games underpowered from the standard for the Wii-U (maybe the U stands for underpowered lol), it also doesnt help the PS4 and XB1 are so similar in hardware. Nintendo has some what shot themselves in the foot having hardware so different, but at the same time, the cube had similar hardware and it wasnt as successful either. I think they are stil trying to find the balance, and I think cost and pricing is a big factor for them as well, and the Wii did prove you can stand on top with under powered hardware, that just hasnt carried over to the Wii-U. Nintendo needs more for the Wii-U to work like planned, there are some titles in the works to get there, but I think after this E3 they can rest a little easier they also need to give the Wii-U a price drop and they should be set, I would expect one before Zelda and Mario come out, that should get the fire burning again. We'll see.