The Legend of Zelda: Breath of the Wild (Wii U/NX)

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Re: Zelda Wii U Announced

Postby Riku Rose » Sun Apr 10, 2016 7:30 am

elfshadowreaper wrote:I don't ask for Lara Croft to be a guy just because I can't identify with her femininity.


Lara Croft isn't a blank template like Link. I'd agree this would be stupid if it was something like Uncharted 4 where all of a sudden you're playing as Nadine as it would effect the story.

Outside of a different character model and vocals for swinging your sword this won't change the game at all. Plus the original option is still there to play as Link so what does it matter?

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Re: Zelda Wii U Announced

Postby KidMarine » Sun Apr 10, 2016 8:05 am

I just hope there's more exploration and less hand-holding. Fi killed Skyward Sword for me.

Really just do the opposite of Skyward Sword in every way and you'll have a great game.
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Re: Zelda Wii U Announced

Postby elfshadowreaper » Tue Apr 12, 2016 1:39 pm

KidMarine wrote: I just hope there's more exploration and less hand-holding. Fi killed Skyward Sword for me.

Really just do the opposite of Skyward Sword in every way and you'll have a great game.


Yes. "Having a hard time? Hold - to skip Ganon Form Three."

I wish they would give Link a companion with the same personality as the boat or kaepora gaebora. Stop with the cutesy Fi or Navi. Give him a companion who has some form of toughness or battlehardiness.
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Re: Zelda Wii U Announced

Postby Riku Rose » Wed Apr 27, 2016 4:00 pm

Our next adventure with Link was once promised to arrive in 2015, but Nintendo has announced a second delay meaning that The Legend of Zelda won’t see release until 2017.

Said to be the company’s only playable game at their E3 2016 booth, it has now been confirmed that Wii U and NX versions have been developed “in tandem.”

“The latest instalment in this classic series is scheduled to launch simultaneously for both Wii U and NX, and both versions of the game have been in development in tandem,” Nintendo has today shared. “Because developers need more time to polish the game, it will launch in 2017, but it will be the focus of Nintendo’s presence at E3.”

First shown at E3 2014, it is remarkable how little is known about what our next trek across Hyrule will involve. We had chance to take a second look at The Game Awards 2014, but haven’t heard much more about the iteration since.


http://www.nintendo-insider.com/2016/04 ... confirmed/
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Re: Zelda Wii U Announced

Postby elfshadowreaper » Wed Apr 27, 2016 8:55 pm

That's pretty disheartening. I think Zelda will be finished this fall but the NX won't be ready to launch. So I think they'll hold the game to put the NX over at launch. They've had ample time to make a full Zelda game. They're stalling.

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Re: Zelda Wii U Announced

Postby Henry Spencer » Tue Jun 14, 2016 12:13 pm

phpBB [video]


Voice acting! :shock:

Looks incredible!
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Re: Zelda Wii U Announced

Postby Riku Rose » Tue Jun 14, 2016 2:19 pm

It looks like this is the Zelda people who have grown tired of the series have been asking for.

Gameplay demo:

phpBB [video]
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Re: Zelda Wii U Announced

Postby AnimeGamer183 » Tue Jun 14, 2016 3:28 pm

I know alot of people who are going to pass on this one just because of the graphical style. Looks just fine to me though! Now Nintendo, about this NX business *rubs hands together and chuckles maniacally*
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Re: Zelda Wii U Announced

Postby Riku Rose » Tue Jun 14, 2016 4:48 pm

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(Think we need the title of the topic changed...)
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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX)

Postby Riku Rose » Wed Jun 15, 2016 7:08 am

Copied from Neo Gaf which pretty much summed up everything said in Nintendo's 5 hour livestream:

World

•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.
•The world is 12 times the size of the world in Twilight Princess.
•Link can jump, climb on anything, swim, run, all governed by a stamina meter.
•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.
•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
•There will be towns and NPCs but most have been removed for the demo.
•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.


Actions

•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.
•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.
•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.
•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.
•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.
•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.
•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.
•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

Combat

•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.
•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.
•You can hop on the shield and use it to sled down mountains.
•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.
•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.
•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.
•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.
•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.
•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.
•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.
•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

Gathering and cooking

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.
•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.
•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.
•All experimental, try countless combinations to get different potions and food items that will aid you.
•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.
•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.
•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

OMG I cant believe that just happened

•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.
•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.
•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.


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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX)

Postby Sonikku » Wed Jun 15, 2016 5:07 pm

So much for having the option to play as fem Link.
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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX)

Postby AnimeGamer183 » Thu Jun 16, 2016 12:48 am

Every time I watched more videos on it, it kept blowing my mind. BotW changes things but in ways that would seem to fit well in Zelda, so alot of the changes work. But what they showed was only about 2% of the game world? :shock: this game is going to be long as shit and I have a feeling we will all be savoring every morsel of this game once we finally get out hands on it. So now... I need a NX price point? If this game and the NX both drop on the same day, I may do what I did in 2006 and buy a launch NX like I did with Twilight princess and the wii back then.
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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX)

Postby TwiceFriedRice » Thu Jun 16, 2016 3:28 am

AnimeGamer183 wrote:Every time I watched more videos on it, it kept blowing my mind. BotW changes things but in ways that would seem to fit well in Zelda, so alot of the changes work. But what they showed was only about 2% of the game world? :shock: this game is going to be long as shit and I have a feeling we will all be savoring every morsel of this game once we finally get out hands on it. So now... I need a NX price point? If this game and the NX both drop on the same day, I may do what I did in 2006 and buy a launch NX like I did with Twilight princess and the wii back then.


You can actually fight the final boss right at the start of the game, lol.
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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX)

Postby AnimeGamer183 » Thu Jun 16, 2016 10:02 am

Yeah thats one thing I really liked, how they went with aspects from the original Zelda on NES, like the ability to go anywhere from the start of the game, links use of fire, the cooking mechanic and what all the different items do. You can tell its gonna be a very deep game and just some refreshing changes for the series.
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Re: The Legend of Zelda: Breath of the Wild (Wii U/NX)

Postby Sonikku » Thu Jun 16, 2016 10:45 am

TwiceFriedRice wrote:
AnimeGamer183 wrote:Every time I watched more videos on it, it kept blowing my mind. BotW changes things but in ways that would seem to fit well in Zelda, so alot of the changes work. But what they showed was only about 2% of the game world? :shock: this game is going to be long as shit and I have a feeling we will all be savoring every morsel of this game once we finally get out hands on it. So now... I need a NX price point? If this game and the NX both drop on the same day, I may do what I did in 2006 and buy a launch NX like I did with Twilight princess and the wii back then.


You can actually fight the final boss right at the start of the game, lol.


I don't see this as a bad thing. It's true,the model of Zelda games has always been to build yourself up, gather better equipment and get more experience until you're ready to confront the big baddie. But I think that if you're already a grand Zelda master with the sword that you could be able to take on the final boss right off the bat. Maybe the boss does three hearts worth of damage on basic green tunic garb ensuring you'll die from taking a single hit. But if that's the kind of challenge someone feels up to, a challenge requiring sublime player execution, it's there for those that want it.
Last edited by Sonikku on Thu Jun 16, 2016 10:46 am, edited 1 time in total.

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