AnimeGamer183 wrote: March 2015 for Final Fantasy Type-0 OL, or is that what you meant?
http://eu.square-enix.com/en/blog/ff-type-0-hd-coming-march-special-surprise
EDIT: from the comment section
Originally Posted by Dan Seto
The release date of the Final Fantasy XV Demo has not been confirmed and we will announce more details closer to the release of Final Fantasy Type-0 HD.
http://www.famitsu.com/news/201409/22062014.html
I've only highlighted the points which are unique to the Famitsu interview in terms of new information. I've skimmed over stuff which was repeated in the Kotaku and Game Informer interviews in the other thread.
Tabata on taking over Nomura as director:
- He joined the project in July 2012, Wada personally asked him and the Type-0 team to help out on the Versus XIII project. They also decided at that point to change platforms and rename the game to FFXV, changing the direction of the project.
- About half a year after he joined the project, the tech demo they were working on for FFXV got the greenlight (sounds like a vertical slice), and the project moved full steam ahead.
- He didn't take over the project as director suddenly, since he has been working on this project for a while now. He has had many discussion with Nomura and the development team about the characters and world setting, the meaning of a numbered FF, the best way to make a good game with satisfying content, etc.
- He feels that there is no downside at all to the change in director for the development of the game. He understands fans who have been waiting for a long time might be uneasy, so they had a playable stage demo at TGS along with the trailer, and furthermore if people are still doubtful, there's a playable demo coming next year.
- Tabata's personal vision for the game is the design incorporating the themes of "friendship" and "the journey" into every aspect of it. The story scenes and the battles will all show Noctis and his friendship with the party.
Tabata on the battle system:
- The battle system will feature very flashy moves and abilities, and feel like an action packed flow of moves. There will be warping and magic attacks, and there will be combination attacks with party members which are generated automatically based on context.
- He also mentions that because this is a RPG, you can also play more strategically, and that during combat you can pause the game into a menu and adjust party behavior, change weapons, etc.
- The weapon system in the game is treated like a deck. You set weapons on the deck in the menu, and during combat the most appropriate weapon in the deck will be used based on the situation.
- The evasion in the game is executed by "defensive movement" which is a stance the player goes into when holding down the defense button. This allows the player to move around defensively avoiding attacks.
Tabata on the Day/Night cycle:
- There is a day/night cycle in the game, and at night more aggressive monsters will show up. In day time the monsters will be passive and won't attack the player automatically.
- They might change it in future, but currently one day in the game time is about 30 minutes of play. You can fight the Adamantoise seen in the trailer, but it might take 30 in-game days to beat it.
Tabata on Share and Remote Play:
- The demo will support Share features, but they're not sure if Remote Play will be in. For the actual game both features will be supported.
Final Fantasy XV Will Feel Like A Group Of Guys Going On A Road Trip
Square Enix shared the latest look at Final Fantasy XV with a new trailer and gameplay footage during Tokyo Game Show 2014. Hajime Tabata, who has taken over the role of director from Tetsuya Nomura, recently spoke with 4Gamer about the game’s characters and more.
During the interview, 4Gamer mentions that after seeing the latest trailer in Tokyo Game Show, along with some demonstration footage, it looks like the development of Final Fantasy XV seems to have gotten quite far already.
“At the moment, it feels like it’s at around 50 - 55%. The system’s basic parts are more or less complete, and you won’t have to wait another five or ten years after the release of the demo, so don’t worry. Of course if it isn’t well-received, we’ll have to re-think things,” Tabata replies with a laugh.
Next, 4Gamer asks if it’s safe to say that Final Fantasy XV will be an open-world RPG.
“In the sense that the world is seamlessly connected, then yes, that’s right,” responds Tabata. “That’s how the story will be told, as you ride a car and go on a journey.”
The interviewer also mentions that the trailer’s style and the way the characters were shown, gave off the vibe of a road movie, which is basically where the main characters leave home to travel from place to place, and are often put in situations that are different from their everyday lives. In Final Fantasy XV‘s case, prince Noctis is on the run and will go on a journey with his buddies.
“Exactly. We’re designing it to be a road movie that you can experience as an RPG. You’ll feel the romance of going on a trip, and such,” Tabata says.
4Gamer then mentions that the trailer and demonstration footage both focused on male characters, and that they get a feeling that it will be like a trip with guys. Meanwhile, they point out, we’ve only seen female characters in cutscenes.
“The party will only have male characters,” replies Tabata, “and that hasn’t changed since its previous form of [Final Fantasy Versus XIII].”
4Gamer asks if the road movie-style is also something that the game inherited from the days Versus XIII.
“Yes, we’re making Final Fantasy XV to have a strong road movie vibe to it,” explains Tabata. It’s a part of the game in which we’re placing great importance.”
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