OL wrote: I think it's just the fact that it's a Souls-like game that can actually stand on even ground with the series that inspired it. There are plenty of Souls-inspired games out there (most of them 2D), but so far none of them really get it quite as well as Nioh does. It's a challenging game, sure, but it's also ridiculously well-balanced; it's not cheap about its difficulty in the slightest, and every style of play that it offers is a legitimately viable one.
At the same time, it also manages to have its own style of gameplay that prevents it from just being a straight clone. In a way, it's kind of like Nioh venerates the Souls series as if it created a new genre. You could compare it to early 3D fighters: if Demon's Souls is Virtual Fighter, then Nioh is Tekken. Both share a genre, but each offers their own individual appeal.
That being said, I can't really say I have any clue what you think is drab about the visuals. I'm finding it to be incredibly flashy and colorful, myself, with some really excellent character designs all around The only issue I have in that department is that the enemy variety is a surprisingly small. And so far I only find the game to be as repetitive as Demon's Souls ever was.
Enter level-->fight things-->level up-->continue. Just how this style of game goes, I guess.
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