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Re: The friends of Ringo Ishikawa

PostPosted: Thu Jan 25, 2018 4:24 pm
by Sailors?
Looks and sounds great. Impressive fighting animations too, especially that right hook.

Re: The friends of Ringo Ishikawa

PostPosted: Thu Jan 25, 2018 5:42 pm
by yeo
> Looks and sounds great. Impressive fighting animations too, especially that right hook.

Thanks!

That's how i did animations:

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Re: The friends of Ringo Ishikawa

PostPosted: Thu Jan 25, 2018 7:38 pm
by yeo
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Re: The friends of Ringo Ishikawa

PostPosted: Sun Jan 28, 2018 9:54 pm
by Elevensixty
Looks rad, how long 'till launch

Re: The friends of Ringo Ishikawa

PostPosted: Mon Jan 29, 2018 7:57 am
by yeo
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> Looks rad, how long 'till launch

Late april or may this year. I hope.

Re: The friends of Ringo Ishikawa

PostPosted: Fri Feb 02, 2018 7:38 pm
by Riku Rose
Just watched the trailer and thought it looked awesome. Looks Streets of Rage, Shenmue and Persona mixed together.

Re: The friends of Ringo Ishikawa

PostPosted: Sat Feb 03, 2018 5:21 am
by yeo
Riku Rose wrote: Just watched the trailer and thought it looked awesome. Looks Streets of Rage, Shenmue and Persona mixed together.


You nailed it )

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Re: The friends of Ringo Ishikawa

PostPosted: Sat Feb 03, 2018 11:59 am
by KiBa
This is wonderful.

Your description of it as an "existential open world beat'em up" [emphasis mine] is the best game design goal I've read in a loooong time. Thank you. I will be supporting your work.

Re: The friends of Ringo Ishikawa

PostPosted: Sun Feb 04, 2018 5:16 am
by yeo
Thank you, KiBa.

Re: The friends of Ringo Ishikawa

PostPosted: Tue Feb 06, 2018 1:12 pm
by Hyo Razuki
The fighting looks really smooth and I love the vibe. Love how the music in your Greenlight trailer reminded me of this little masterpiece.

phpBB [video]


Will this game have 2-palyer-co-op?

Are you planning a console version, if this turns out succesful on Steam? I'd totally download this to my PS4. My PC is too old to game. However, I'm probably gonna get a new PC when Shenmue 3 comes out, so that's fine. I'll download the PC version then.

Re: The friends of Ringo Ishikawa

PostPosted: Tue Feb 06, 2018 5:27 pm
by yeo
Hyo Razuki wrote:Will this game have 2-palyer-co-op?


I'm not planing coop. I was thinking about giving other player ability to control any of Ringo current teammate. But fights so quick and you lose often so i don't think it will work.

Hyo Razuki wrote:Are you planning a console version, if this turns out succesful on Steam? I'd totally download this to my PS4. My PC is too old to game. However, I'm probably gonna get a new PC when Shenmue 3 comes out, so that's fine. I'll download the PC version then.


I hadn't really thought that far ahead. I must finish the game first of all. The beatemup genre isn't very popular also. I'm trying to make the best game i can for now. And that's all. Thinking about future success is actually quite depressing and demotivating because you realize that it's mostly just dreams.

Re: The friends of Ringo Ishikawa

PostPosted: Tue Feb 06, 2018 7:30 pm
by Thief
Not sure how I missed this, but it looks great. Love how you're implementing seemingly meaningless small interaction. When I saw that gif of him just leaning over the wall, I knew this was the game for me.

I remember playing Shenmue with a friend, and we were helping the old lady in the beginning, and he asked me "what do I get for helping her?". What you get... is to help her. Sometimes actions don't have to have some in-game meaning that's associated with some tangible reward--sometimes you just do something to do it.

Anyway, I'm going off on a tangent, in short I admire your goals and what you've shown so far. I'm interested and will likely support the project when it's released.

Re: The friends of Ringo Ishikawa

PostPosted: Tue Feb 06, 2018 10:14 pm
by Calshot
yeo wrote:
I hadn't really thought that far ahead. I must finish the game first of all. The beatemup genre isn't very popular also. I'm trying to make the best game i can for now. And that's all.

That's the right attitude to have IMO.

Too many Kickstarter and early access games get too ambitious and keep trying to add new features or mechanics. Then they end up having a bunch of half finished content while still being in beta for close to a decade.

Re: The friends of Ringo Ishikawa

PostPosted: Wed Feb 07, 2018 5:16 am
by Hyo Razuki
As Calshot already said, I also think that this is the right mindset. A lot of homebrew or indie games fail, because they plan too many ports or too much content.

Re: The friends of Ringo Ishikawa

PostPosted: Wed Feb 07, 2018 5:26 am
by yeo
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Shenmue-style training.

Sport clubs training work as cutscenes though. But you can work on the heavy bag anytime at yout room.