AnimeGamer183 wrote: They are trolling the Ni-Oh Developers so hard
AnimeGamer183 wrote: where did you hear that?
About
Your death won’t come easily. Introducing Sekiro: Shadows Die Twice, a fantastical, dark and twisted new gameplay experience from developer From Software, creators of Bloodborne and the Dark Souls series.
Directed by Hidetaka Miyazaki, and published by Activision, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord who is the descendant of an ancient bloodline, and exact revenge on his arch nemesis. Set in the re-imagined world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict, in Sekiro: Shadows Die Twice you are the “one-armed wolf,” a disgraced and disfigured warrior rescued from the brink of death.
In the game, players come face-to-face with larger than life foes; unleash an arsenal of deadly prosthetic tools and powerful ninja abilities to blend stealth, vertical traversal, and visceral head-to-head combat in a bloody confrontation.
Take revenge. Restore your honor. Kill Ingeniously.
Key Features
Kill Ingeniously – From Software delivers their best in class combat in this fast-paced, action-adventure game featuring all new mechanics.
Exploration is key – Players will experience the thrill of exploration and discovery in Sekiro: Shadows Die Twice like never before. Through exploration, players can uncover new items, meet new characters, and encounter hidden enemies.
Armed – Sekiro: Shadows Die Twice gameplay is centered around sword combat, enhanced by a variety of prosthetic arm attachments that supplement or change the way a player fights. Achieving strategic mastery of “Sekiro” or the “one-armed wolf’s” techniques and abilities, from prosthetic tools, swordplay to stealth and the grappling hook is no easy feat. To overcome difficulties and bring each situation under control, gamers must discover, integrate and use a variety of new tools when heading into combat.
One-armed wolf – Play as a highly talented shinobi in the service of a young lord raised in isolation. After suffering defeat at the hands of a shadowy Ashina samurai seeking the unique heritage of your master, the two of you are separated. Deep in the mountains, in a dilapidated temple, you reawaken to your fate. You must take back your master and exact revenge on your enemy at all costs.
Hard to the core – Sekiro: Shadows Die Twice is a hard-core game worthy of the name From Software. Miyazaki designed Sekiro: Shadows Die Twice this way! Fans of From Software will find the gameplay challenging, yet fun and rewarding. The quality of combat, level of challenge, and creative enemies and bosses are something that can only be found in a From Software title.
Reimagined world – This reimagining of Japanese aesthetic blends a withered, yet vivid, world of the late 1500s Sengoku Japan as the age of warring states nears its end. Witness a world brought to its knees by constant bloodshed; a ravaged world on the brink of destruction. Explore these environments, rich with FromSoftware’s intricate design and steeped with secrets to discover.
OL wrote: Eh, I hear the word "trolling" and it always sounds like a description of some sort of childishness to me.
The devs at From have always done their own thing, from the very start, rarely creating any of their games specifically as a rival to anything else (the one exception I can think of being Ninja Blade, which was a pretty obvious Ninja Gaiden clone).
I guess it's just my perspective as a slightly more long-time From fan (since playing demos of Armored Core on PS1), as opposed to the more "modern gamer" perspective on things (as most gamers got into them post-Dark Souls), but the thought of them doing anything as an actual response to anyone else's games just sounds out of character for them.
They tend to be a little more individual than that, and something as trite as a cosmetic similarity to Nioh doesn't really convince me otherwise.
That being said... where the fuck is my Armored Core 6?
PCGamer detailed write up: https://www.pcgamer.com/embargoed-1...e ... ark-souls/
https://www.pcgamesn.com/sekiro-shadows ... s?tw=PCGN1
Sekiro: Shadows Die Twice has no classes from which to choose, no character stats to level up, no option to create your own character, no multiplayer of any kind, no armour or weapons to find or equip, and no souls (or equivalent) to collect - or lose after dying. Just to reconfirm: Sekiro is the next big game by FromSoftware, the maker of Dark Souls and Bloodborne.
Indeed, Sekiro can scarcely be called an action-RPG. FromSoftware's Yasuhiro Kitao rather describes it as an action adventure game. One of the few elements that might seem familiar is your character's prosthetic limb - it's capable of hosting a number of gadgets, which you can find scattered around the world. That sounds pretty reminiscent of the trick weapons found in Bloodborne, if you had a temporary flirtation with a PlayStation 4 to enjoy that.
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