by Master Kyodai » Mon May 09, 2011 11:57 am
At first sorry for the rather confusing "scene list", i made it for my own notes when looking at the beta. TO explain the SCENE/ENTRY system a bit... "SCENE" is always the scene folder on your disc. So if you insert disc 1 the "SCENE" value has to be "01", you only have the "01" folder in your scenes folder. For disc 2 and 3 this is obviously "02" and "03" accordingly. WHat you dont see in this release is that the passport disc uses "99" which are cutscenes (The ones you see when you pick them from the passport menu if you have a savegame with some cutscenes already completed). A noteworthy exception is the "What's shenmue" disc as it has all scenes in "80".
The "ENTRY" or "ENTER" value is the scene entry point. Default is always "00" which should always be present. "01" would be an alternate entry point. I experimented a bit with this, some scenes obviously have several entry points, so in Yamanose you could come from the Hazuki residence or from Sakuragaoka, so it has at least 2 entry points. Some entry points are invalid, others are "beta", for example i had one in the Sakuragaoka Beta where Ryo was standing in the air. Usually such "bad" entry points will still load the scene but make you unable to move so its quite pointless.
The 4 character code is the corresponding internal name of the scene as it exists in for example the "SCENE/01" folder. Not all of such scenes are "playable" though, for example if you try to load "VEND" it always crashes i think, this should be the "Beverage vending machine" scene which is however just some resources, so it can not be loaded on its own.
You can "mix" other scenes into the disc. I made a hybrid of the Shenmue 1 Beta CD 1 and Whats shenmue, so i had all files on one disc and could load the Whats Shenmue scenes from the beta debug menu. As you can imagine some elements like the charcter resources overlap though and as such might result in odd stuff like persons without a head or improper textures and such. Actually you can mix up all Shenmue 1 discs, so also the japanese version, Whats Shenmue, "US Shenmue" and so on if you want to, just need to recompile a CDI out of it. In an emulator size wont matter, you can as well make a very large CDI (My Whats SHenmue S1D1 hybrid is like 1.3 GB). Just Shenmue 2 derivates will be incompatible with this.
This will run fine in NullDC, so just to take a peek you dont need to burn the discs.
As i said earlier - i think the "0.400" is not the real "built" of this release prolly rather something the ebay seller thought of, it is actually rather a "last Quality assurance" testing release, as you can see it is 99% identical to the final english release version, so it's rather like "Beta 0.950". Only thing i immediately noticed to be a tad different from the final release is the transparency handling, Ryo seems to be much more transparent when walking and running around. Well the only difference most of you will notice is the debug menu which lets you load a scene. There seems to be another option in it which however didnt work for me.
And I am 100% sure that this was kind of "QA" or "testing" release for internal SEGA employees, not just "some debug menu put in by some guy".
And i deleted some of the inappropriate posts. If you guys just wanna swear then please stick to the junk forum. If you don't like this release or any of the persons involved then go tell your hamster or whatever.