Re: Lets Talk Shenmue HD
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Also even into the late 90s HHD costs were not slight for large scale storage. The advent of CD-Rom gaming meant the file size of these things was spiraling and quite a rate so Im sure it wasn't like today where there was umpteen copies in a cloud server and multiple raid backups. Once the project was moved to the newer hardware (and never released) its possible that backing it up when the project wound down wasn't a priority. (As they probably never expected to do anything with the Saturn code - but they kept all the assets).
Do we know how far they got with the Saturn game in terms of how playable it was?
Also for an HD remaster - surely the pushbike around Doubita could make a comeback. OR do a What's Shenmue remaster as part of the pack - surely must be pretty easy once the main game code has been converted along with the assets. A big part of me hopes that theres a serious remaster going on that uses the Passport models all the time and higer res textures etc. that'd be amazing (if it runs and doesn't kill the engine code) - I fear SEGA could simply cash in with running a better Ryo model and basically having the same game running in 4:3.
It desperatly needs a upscale especially with the 2D HUD and subtitles etc.
Do we know how far they got with the Saturn game in terms of how playable it was?
Also for an HD remaster - surely the pushbike around Doubita could make a comeback. OR do a What's Shenmue remaster as part of the pack - surely must be pretty easy once the main game code has been converted along with the assets. A big part of me hopes that theres a serious remaster going on that uses the Passport models all the time and higer res textures etc. that'd be amazing (if it runs and doesn't kill the engine code) - I fear SEGA could simply cash in with running a better Ryo model and basically having the same game running in 4:3.
It desperatly needs a upscale especially with the 2D HUD and subtitles etc.