«[...] the passion of those who “get it” is almost completely indecipherable to normal people. But that’s probably how it should be. These games contain a certain alternative charm that surpasses mundane logic, and permanently snatches the hearts of a certain type of people. That’s what we call “cult.”»
Peter wrote: It's amazing how after all this time, Shenmue can generate so much emotion in me. This time - ANGER.
So clearly there is no health and safety at Yokosuka Harbour. I'm driving a huge forklift truck, besting my quota easily and going for extra crates to make as much money as I can, and you have other jokers in forklifts just whizzing around corners and blocking my way! Also these idiots who just walk around, like security guards and other workers without a care in the world. MOVE IT FAT ASS!!!!!
So after that, I go home and just as I get to the wooden Hazuki Residence doors, Ryo decides to tell me that it's getting late and thay I should go home... YOU ARE OUTSIDE YOUR FRONT DOOR DIP SHIT!!!
Then to top it all off, I get inside and get such a bollocking from Ine San about coming home earlier!! What are you, my mother. FUCK OFF!
Grrrr. The word frustrating comes to mind.
Yu Suzuki wrote:«In creating this game I had few restrictions placed upon me and was able to proceed at my leisure. I hoped that we could develop a game that would be just as trouble free. That was my goal as I set out to create Shenmue. In the act of investigating, something creates something new, and this is something that even a child of ten can do. It goes beyond generations, crossing country borders, and is a theme that people all over the world can sympathize with. Forcing strong emotions on the players makes them experience the game as if they were there and it creates a story that people talk about. This game can be enjoyed at any age. The system is simple to use and fun to play. Through this new world you can experience a life that is totally different (than your own). You'll want to see what happens next. The stages are realistic and the story is so easy that even a child will understand it but the depths of the story will draw in adults. The characters are appealing, the story is moving, and everything is interwoven into a harmonious whole. My goal was to hand the whole world to the player. It is super-realism and this is exactly what I wanted to create. "FREE" is a totally new type of game.»
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