David Cage Talks Storytelling with Ryan Payton and Yu Suzuki

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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby Let's Get Sweaty » Fri Jun 21, 2013 10:39 am

Yokosuka Martian wrote: Perhaps him sitting in a dark corner was scripted into the interview? :-p

Yeah, I thought it made for quite a dramatic effect when the light came on and he'd been sitting there THE WHOLE TIME. It was like he was the Batman or something.

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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby mue 26 » Fri Jun 21, 2013 11:29 am

^ :lol: Too much.

ust walking around taking pictures like your average Joe


My favourite part of that interview was when he pulled out his camera and started showing pictures! He's a bonafide industry vet, having made some of the greatest games of all time, but he still gets excited by taking pictures of the bright Two Souls banner at E3. No wonder he included the camera feature for Xbox version of Shenmue,
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby ys » Fri Jun 21, 2013 11:41 am

I'm going to have a look later since I don't have the time now (midsummer eve festivities here).

Anyway, I was playing some Max Payne 3 again which made me think of Cage (not in that way ;) ). I thought about the level of storytelling there and in general. So I thought : Cage's games are nice but they don't "stay with me" afterwards for some reason.

But Shenmue and a select few other games were able to. It was really as if I was there and experiencing things myself, instead of being an outsider watching events happen. What many hated with Shenmue was actually the genius of it. That "real life" pace and sense of a real world was what made it feel much more immersive compared to the legion of cookie cutter games.

By the way, Yu really deserves better. He seems very genuine when it comes to games and creating them. I remember when he was at a gaming show before and sat there with "regular" people trying out PSO on the DS. For some reason that made him seem more than just the business type hiding in the VIP rooms.
And yeah, many visitors most likely had no clue, Peter...

Let's Get Sweaty wrote:
Yokosuka Martian wrote: Perhaps him sitting in a dark corner was scripted into the interview? :-p

Yeah, I thought it made for quite a dramatic effect when the light came on and he'd been sitting there THE WHOLE TIME. It was like he was the Batman or something.

:lol:

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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby Kenny » Fri Jun 21, 2013 1:41 pm

mue 26 wrote:
Kenny wrote:

Speaking only about Omikron, I'd argue Shenmue is more about the quantity while Omikron is more about the quality. Yes, I said it. Crucify me if you want.

Not to say it's perfect, but I think it does a better job with telling a compelling story. Whereas both stories are derivative, you can barely tell with Omikon where Shenmue just carries the same ol' revenge story I never cared for. Not to mention the VA is amazing and there are lots of venues to explore. Shenmue's edge is that its a better game, but I thunk that's it (on PC I prefer Omikron's fight system, though its buggy on Win XP sadly).

Both equally have amazing soundtracks though.


All fair enough points, and bear in mind I've never even played Omikron, just Cage's later games. To be honest I think I used the wrong maybe when I said "story" I guess I meant more of a general investment in the world (as was being discussed in the vid). I suppose if your going strictly off the plot and script and stuff, I could understand how someone might prefer the writing in Heavy Rain for example,(though I personally don't find the writing in that game to be particularly inspired) and hey I guess even Fahrenheit too, if aliens created from hey wire 70s internet connections are your cup of surprise twist. And maybe your also right about the quantity thing, at least partially, as the kind of experience I described in my first post, about coming home every day and spending a couple hours just taking your time in exploring and slowly becoming invested in the in many ways every day world of Shenmue, it just's not possible with a much more focused game.

That's not to say that shorter games can't turn out gripping and emotionally investing experiences too...but Fahrenheit and Heavy Rain, they were fun games, but they didn't have me any more emotionally invested than a very low tier Hollywood flick, and that's kinda what they really were too. That's why I can't help but silently snigger when Cage was talking about the need for "fresh ideas" and new experiences. Omikron seems way freshier than his last two games. I do like Cage though, and I am quite excited for Two Souls, it seems like much more interesting premise than Heavy Rain. If he can just hold off the internet monsters, he'll be fine.

His other titles are fair game. They're way more restrictive and though I also enjoy them, they have major flaws that are apparent only because of that restriction.

Omikron is close to an open ended world. There is a story but depending on what you do, it can change the narrative slightly. There are hidden concerts, shooting ranges, fight tournaments. In a way its like Shenmue, but Shenmue is more polished because its made by a game designer. Omikron is made by a guy who wants to make movies.
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby mue 26 » Fri Jun 21, 2013 1:58 pm

And it also features David Bowie's only video game feature to date so I hear. I would be worth it just for that alone.
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby Henry Spencer » Fri Jun 21, 2013 3:50 pm

Omikron just blows away his other games. Still blows my mind that the guy who made Omikron just took so many steps back in the gameplay department (storyline is debateable; well, unless we are including Fahrenheit, in which case hoooo boy). So many different gameplay styles rolled into one [first person shooter, beat 'em up, free roaming adventure] just like with Shenmue. It has that cyberpunk feel down too.
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby QWERTY » Fri Jun 21, 2013 3:53 pm

mue 26 wrote:But the first thing at the top of my rectification list is finally finishing Shenmue 1...


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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby Axm » Fri Jun 21, 2013 4:56 pm

mue 26 wrote:I most definitely will. But the first thing at the top of my rectification list is finally finishing Shenmue 1...


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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby alimn » Fri Jun 21, 2013 8:17 pm

Can't deny the fact how much respect I've always had for David Cage & his works as well.

Ryan Payton is a great fella too.

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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby Takumi » Fri Jun 21, 2013 11:21 pm

Henry Spencer wrote: Omikron just blows away his other games. Still blows my mind that the guy who made Omikron just took so many steps back in the gameplay department (storyline is debateable; well, unless we are including Fahrenheit, in which case hoooo boy). So many different gameplay styles rolled into one [first person shooter, beat 'em up, free roaming adventure] just like with Shenmue. It has that cyberpunk feel down too.


I think what ruined Omikron for me at the time was the bland graphics engine. In my opinion, Shenmue's graphical immersion was far superior in every way. The fact that they were released at the same time makes this a valid comparison. That's not to say that bad graphics makes a bad game, it's just that at the time Shenmue was a great game with spectacular graphics. It completely blew me away.
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby The_Intruder » Sat Jun 22, 2013 9:47 am

In the video Yu Suzuki said that he is tired of people asking for Shenmue 3 this is not good.
"Shenmue II reveals the true scope that the series encompasses and how this story is still just beginning. If it continues to be composed of ambitious, engrossing and entertaining titles like Shenmue II, Yu Suzuki's legacy may be best remembered for the Shenmue series."
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby Yokosuka Martian » Sat Jun 22, 2013 9:52 am

Cause he's almost done adding the finishing touches, that's why ^_-
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby MiTT3NZ » Sat Jun 22, 2013 10:09 am

The_Intruder wrote: In the video Yu Suzuki said that he is tired of people asking for Shenmue 3 this is not good.


Can you blame him? It's out of his hands, yet if he has a new title in development, guaranteed nobody's interested, they just want to ask about Shenmue III. I honestly feel sorry for him. Well, kinda...
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby The_Intruder » Sat Jun 22, 2013 2:19 pm

I read in a article that Beyond two souls takes 10 hours to complete, David Cage said when asked. For a single player game that is too short of a game. I was really looking forward to this game but the length is the problem.
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Re: David Cage Talks Storytelling with Ryan Payton and Yu Su

Postby killthesagabeforeitkillsu » Sat Jun 22, 2013 3:17 pm

Omikron II and Shenmue III, why must you destroy my life by not making those games :cry:
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