SMDzero wrote:I'd say honestly it was having the moves displayed F*CKING SIDEWAYS in Shenmue 1!!!!
What was Suzuki thinking when he felt you should have to crank your damn neck just to read the moves????
This x 1,000
These mightn't count, but the fact there is a mahjong parlour that doesn't feature any kind of mahjong mini-game, and the Slot House rewarding tokens instead of real money. What these two things have in common is the reward for succeeding in either should be money, but, of course, that would severely skew the balance in terms of story and progression. For example, players could simply go all-in, get lucky, and win huge amounts of money, and repeat the process until they're millionaires. (And if they screw up? They can simply reload their save file.) But what does this mean in the long-run? Well, it would completely nullify the fact that Ryo doesn't have enough money to afford an aeroplane ticket to Hong Kong - a pretty big plotline - as money would no longer be an object, effectively wiping out much of what happens on disc three.
It's almost as if the mahjong parlour and the Slot House were originally intended to be fully-fledged establishments where players can make some money, but, in practice, it simply wasn't viable where balance is concerned. Of course, they could have just imposed a limit on how much you can make, but it would have to be pretty low in order to make sense, but it simply wouldn't make sense. There are so many ramifications.
Aside from those, it would have been cool if the shop assistants in the Tomato Mart and Harbour Lounge said, "That'll be [cost of item], please," for each individually price item. That's just a little one, though.