by Siion » Tue Apr 27, 2010 2:29 pm
Also the fact that every texture is at horrible resolution and to make anything look good you'd have to redo the texture.
Infact if you've got a couple years of 3D Modelling Experience it's EXTREMELY more convient and easier to remodell anything from the Shenmue world than it is to sit and wait around for a program to do it, then face the challenges of fixing its 3d exports.
I have done all the models for WorkersPier and beverly hills in a weekend. Will take 1 day generating UV maps for someone to photoshop, its all kinda easy.
Thats speaking environment, but with characters I imagine its not so hard, i have many friends who do character 3d and it takes them a good week and they come up with some extremely nice stuff which I take and animate.
Rigging is AWFULLY easy, in 3ds max or cinema 4d, or maya w/e they all pretty much use same methods, but its extremely easy even if the model is in 500 parts, (though would be retarded), just combine the model to 1 if makes it easier than map the UV's per poly segement, point being animation rigging is extremely easy, the hard part is making life like animations with it. Oh and putting it into an eingie is easy, i dont know about half life or anything but putting animations from 3ds max into UDK is a few clicks as it has its own plugins.
It seems to me that a lot of people jsut want to rely on tools to do the job for them, and then you get the extracted material and its in no state to be used in any engine.