by zxzkilme » Tue Jul 27, 2010 7:11 pm
I'm starting tochange my mind. The galaxy editor for starcraft 2 is just amazing, I am using it right now and it has a lot of features and is definitely capable of making shenmue.. The only hard part are props and the chinese environment-like area will have to be customized... Here are the features of the galaxy editor
* Will fully support multiplayer campaigns and linked maps. This enables players to play through entire campaigns together.
* Mix and match your own tileset in the editor.
* Any unit or object can be placed anywhere, regardless of their natural environment.
* Weather effects will be possible to use, including turning them on and off with triggers.
* Night/day effects will also be usable.
* A third custom resource is added to StarCraft II that can be used by mapmakers.
* Allowing heroes and units to gain "experience" is built into the Map Editor.
* Units can be toggled to have the ability to carry an inventory like in WarCraft III.
* The maximum map size will still be 256x256.
* The maximum number of players will AT LEAST be 8, possibly 12, depending on performance.
* Upgrades will now be downgradeable via triggers by using a negative value.
* Custom races are fully supported, including the ability to choose them from the game lobby while playing melee maps (as long as the mod defining the race is loaded).
* Create your own abilities, including ability animations and effects in the datafiles (no triggers needed).
* Blur effects from StarCraft II's cloaked will be removable.
* Possible to use the full 3D cinematics mechanic from the single player campaign to create movies.
* Buildings will be able to produce whatever units the map maker sets it to.
* The entire Tech Tree will be customizable with in-game triggers.
* Mapmakers will now be able to use map locking (encryption) their maps, disabling other mapmakers from editing it and re-releasing it in their own name.
* A large number of extra units, abilities and buildings that are made but not implemented in the game will still be available for mapmakers and modders.
* Up until release, Blizzard checks the forums for good suggested features to add to the Editor.
* In the future, there will be opportunities for map makers to get their maps added to ladder pools. Selection based on quality for multiplayer games.
* The in-game UI layout is externalized in data files to a large extent, however there is no editor support for working with these files. So it will be possible to customize the game UI, it just won't be a user-friendly process.
* The map pool for competitive play will only be Blizzard maps or Blizzard-approved maps (no customs).
* The editor should support multi-player campaigns and linked maps.
* The Map Editor will support letters from non-English alphabets
* They will be keeping an eye on the forums and updating the editor as often as possible to incorporate new suggestions.
* There will not be a tool to transfer WC3 models to SC2.
* There will be cheats, but you won't know what they are..
I still haven't had much time to do some stuff because of work and school but im not aiming for a whole mod thats impossible i just want a mini game for now