Introduction and question of modding.

(Modding and other series related projects)

Introduction and question of modding.

Postby Fenix » Thu Jun 03, 2010 10:11 am

Hello!

I'm new in this forums. First of all I'll say I'm from Spain (sorry for my bad english he he) and I've been looking for your works on Shenmue Modding... CONGRATULATIONS! You guys make an amazing work!

Anyway I've been Shenmue Fan since it appears in Dreamcast and even today, I'm still playing with my Dreamcast :D
Can't forget this unique game!


I've been looking the posts about modding but I'm not really sure about the tools I could to make the next thing:

I'd like to extract two models: Ryo from passport (or normal Ryo) model and Saturn Ryo. I seen LanDC old post with pictures of thats models.
The reason of this is Trying to make two peds for GTA San Andreas and have it to practice with moddeling because i'm 100% noob in this :mad:

Any idea or help about it.

Thanks a lot and my best regards to the forums!
User avatar
Fenix
"After Burner...Great!"
"After Burner...Great!"
 
Joined: June 2010
Location: Spain, Barcelona
Favorite title: Shenmue II
Currently playing: 3D Studio Max

Postby Master Kyodai » Thu Jun 03, 2010 11:40 am

For Saturn or passport Ryo you would first need to make a character swap and then capture with nullDC 1.6 stereoscopic and 3D Ripper DX. For the normal Ryo I'd just capture him during a cutscene.

Theres also the MT5 converter, but it doesn't work for models yet and although it is open source we have not found anyone capable and willing to continue developing it.

Theres also a few files with pre-ripped mdoels around, just browse the modding forum a bit.
User avatar
Master Kyodai
"After Burner...Great!"
"After Burner...Great!"
 
Joined: May 2003

Postby Fenix » Thu Jun 03, 2010 12:49 pm

Master Kyodai wrote:For Saturn or passport Ryo you would first need to make a character swap and then capture with nullDC 1.6 stereoscopic and 3D Ripper DX. For the normal Ryo I'd just capture him during a cutscene.

Theres also the MT5 converter, but it doesn't work for models yet and although it is open source we have not found anyone capable and willing to continue developing it.

Theres also a few files with pre-ripped mdoels around, just browse the modding forum a bit.


Thanks Master Koday. I appreciate and will try it :)

I'm taking a look on the modding section. I hope I'll be able to get the models.

Do you think is posible to make a ped for GTA SA using Ryo's model? It's just to have some fun. I'm not really fan of GTA sagas.
User avatar
Fenix
"After Burner...Great!"
"After Burner...Great!"
 
Joined: June 2010
Location: Spain, Barcelona
Favorite title: Shenmue II
Currently playing: 3D Studio Max

Postby Master Kyodai » Thu Jun 03, 2010 2:56 pm

I got no idea about GTA modding so i cant help you there.
User avatar
Master Kyodai
"After Burner...Great!"
"After Burner...Great!"
 
Joined: May 2003

Postby ReeceKun » Thu Jun 03, 2010 7:01 pm

Fenix wrote:Do you think is posible to make a ped for GTA SA using Ryo's model? It's just to have some fun. I'm not really fan of GTA sagas.


Ive been planning to convert the Sega All Stars Ryo and motorbike into San Andreas , but between Just Cause, Alan Wake, Splinter Cell, Fable2 and Red Dead Redeption, I just cant be bothered to devote some time to it, If we dont get a 100% working model extractor by Jan 2011 I am planning to rip Shenmue piece by piece with 3d ripper and recreate the areas in 3ds max for animations and make a GTA SA mod with it. I started making ryo's generic anime japanese highschool a while ago.
User avatar
ReeceKun
Man Mo Acolyte
Man Mo Acolyte
 
Joined: November 2009
Location: North Wales (UK)
Favorite title: Shenmue
Currently playing: Skyrim

Postby Fenix » Thu Jun 03, 2010 8:59 pm

ReeceKun wrote:
Fenix wrote:Do you think is posible to make a ped for GTA SA using Ryo's model? It's just to have some fun. I'm not really fan of GTA sagas.


Ive been planning to convert the Sega All Stars Ryo and motorbike into San Andreas , but between Just Cause, Alan Wake, Splinter Cell, Fable2 and Red Dead Redeption, I just cant be bothered to devote some time to it, If we dont get a 100% working model extractor by Jan 2011 I am planning to rip Shenmue piece by piece with 3d ripper and recreate the areas in 3ds max for animations and make a GTA SA mod with it. I started making ryo's generic anime japanese highschool a while ago.


That sounds good!

But imagine that you only want a ped, not a complete mod. I supose the most easy way is getting a model from shenmue on 3d max and convert it in a dff model from GTA SA.

An expiremented moddeler will try to help me. The only thing I have to do is give him the 3d files with the models.
User avatar
Fenix
"After Burner...Great!"
"After Burner...Great!"
 
Joined: June 2010
Location: Spain, Barcelona
Favorite title: Shenmue II
Currently playing: 3D Studio Max


Return to Community Projects

Who is online

Users browsing this forum: No registered users and 1 guest

Powered by phpBB © 2000-
ShenmueDojo.net