dotsona wrote:I hope I am wrong, but I think its highly unlikely this will work. The files have the same .mt5 extension but that necessarily doesn't mean anything. That is most likely a naming convention that they used when developing the game, but perhaps I am wrong. I have not compared the structure of each file.
Fenix wrote:Ok, forget about that PZ2 files/convertion.
It is not the same. Dotsona was right (Argh! )
My friend sent me info about it.
I'll use a translator because it's all in Spanish.
It's not the same, also uses the Poser files MT5, but they are 3D models of properties, such as clothing, hair, shoes, objects, etc. to be put 3D models for Poser people, in fact they are almost MT5. OBJ, which also include properties of morph for a jacket, for example, can move with the body of the model that has been position, but they have nothing to do with the MT5 of the Dreamcast.
The PZ2 are Poser scenes.
Anyway, I have to read me some stuff, I've found a source in C that opens the MT5, perhaps we can make a program that will export to another format, I think I have a library for generating. OBJ and .3 Ds from C
I commented to him about Yagzoo extractor. Maybe he will be able to finish it. Who knows
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