extracting from mt5

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extracting from mt5

Postby Panda_rapist » Tue Nov 02, 2010 7:24 pm

changed the name to something more appropriate :mrgreen:
Last edited by Panda_rapist on Thu Nov 04, 2010 10:47 am, edited 1 time in total.
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Re: convert mt5 to pz2

Postby Fenix » Tue Nov 02, 2010 7:31 pm

82342198419471% interested on that.

I send everything to a friend who works as programmer.
Good, you posted it.
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Re: convert mt5 to pz2

Postby Panda_rapist » Tue Nov 02, 2010 8:01 pm

i looked a bit further and it looks like it is a poser file http://poser.smithmicro.com/updates.html if this works it may make rippin shenmue models very easy
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Re: convert mt5 to pz2

Postby shengoro86 » Tue Nov 02, 2010 8:47 pm

Interesting, Ill take a look at it too.
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Re: convert mt5 to pz2

Postby Panda_rapist » Tue Nov 02, 2010 9:29 pm

apparently poser converts into 3ds, so all we need to do is convert mt5 to pz2 open with poser then convert to 3ds, il try it out tomorow, if nobody will have done it before me il let you know if it works :D
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Re: convert mt5 to pz2

Postby dotsona » Tue Nov 02, 2010 11:04 pm

I hope I am wrong, but I think its highly unlikely this will work. The files have the same .mt5 extension but that necessarily doesn't mean anything. That is most likely a naming convention that they used when developing the game, but perhaps I am wrong. I have not compared the structure of each file.
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Re: convert mt5 to pz2

Postby Fenix » Wed Nov 03, 2010 8:44 am

My friend opened an mt5 converting it into OBJ but he says the model appears with random polys.
Waiting his opinion about the convertion.

Shenmue 1 have some hidden model and in my opinion, they have to be "unlocked". It would be bad if we forget them.

If this method fails, I'll try to rip them using 8 captures from different angles.
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Re: convert mt5 to pz2

Postby Panda_rapist » Wed Nov 03, 2010 9:29 am

dotsona wrote:I hope I am wrong, but I think its highly unlikely this will work. The files have the same .mt5 extension but that necessarily doesn't mean anything. That is most likely a naming convention that they used when developing the game, but perhaps I am wrong. I have not compared the structure of each file.

i see what you mean, well i found this on a daz 3d forum, it was some guy explaining how to get mt5 files on daz by going through the poser process, i agree that it is a bit unlikely but its a possibility worth looking into imo
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Re: convert mt5 to pz2

Postby Fenix » Wed Nov 03, 2010 9:39 am

Ok, forget about that PZ2 files/convertion.

It is not the same. Dotsona was right (Argh! :lol: )

My friend sent me info about it.
I'll use a translator because it's all in Spanish.

It's not the same, also uses the Poser files MT5, but they are 3D models of properties, such as clothing, hair, shoes, objects, etc. to be put 3D models for Poser people, in fact they are almost MT5. OBJ, which also include properties of morph for a jacket, for example, can move with the body of the model that has been position, but they have nothing to do with the MT5 of the Dreamcast.

The PZ2 are Poser scenes.

Anyway, I have to read me some stuff, I've found a source in C that opens the MT5, perhaps we can make a program that will export to another format, I think I have a library for generating. OBJ and .3 Ds from C



I commented to him about Yagzoo extractor. Maybe he will be able to finish it. Who knows ](*,)
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Re: convert mt5 to pz2

Postby Panda_rapist » Wed Nov 03, 2010 9:49 am

Fenix wrote:Ok, forget about that PZ2 files/convertion.

It is not the same. Dotsona was right (Argh! :lol: )

My friend sent me info about it.
I'll use a translator because it's all in Spanish.

It's not the same, also uses the Poser files MT5, but they are 3D models of properties, such as clothing, hair, shoes, objects, etc. to be put 3D models for Poser people, in fact they are almost MT5. OBJ, which also include properties of morph for a jacket, for example, can move with the body of the model that has been position, but they have nothing to do with the MT5 of the Dreamcast.

The PZ2 are Poser scenes.

Anyway, I have to read me some stuff, I've found a source in C that opens the MT5, perhaps we can make a program that will export to another format, I think I have a library for generating. OBJ and .3 Ds from C



I commented to him about Yagzoo extractor. Maybe he will be able to finish it. Who knows ](*,)

damn i thourght we where so close as well ](*,) but then again if it was that easy i think someone would of done it before :roll:
yeah that would be a good idea hopefully he will accept :)
anyway im going to do some more research now that iv started i might as well look deeper in it :lol:
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Re: convert mt5 to pz2

Postby Fenix » Wed Nov 03, 2010 3:27 pm

Ok... I supose Yazgoo is ok to share his work but I didn't asked him.
I need all files to run his extractor.

Dotsona or Wude; please, send me all links to run it.
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Re: convert mt5 to pz2

Postby dotsona » Wed Nov 03, 2010 4:56 pm

I made a video tutorial on how to use it, you can watch it here.

viewtopic.php?f=37&t=40265

Also you might want to download the latest build from the github page, I think its on there. I have talked to yazgoo, hes ok with sharing the source.
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Re: convert mt5 to pz2

Postby Fenix » Wed Nov 03, 2010 5:08 pm

Cool! Thanks you and give thanks to Yazgoo also.

Uops! The web is different from the video. What are the newest files?
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Re: convert mt5 to pz2

Postby dotsona » Thu Nov 04, 2010 10:04 am

I just found out today that Yazgoo just started work on a new version of the extractor, you can get the latest build here. http://abdessel.iiens.net/dreamcast/mt5/

Not sure if the process of setting it up is the same, I have not tested it yet. But it is exciting news!
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Re: extracting from mt5

Postby Fenix » Thu Nov 04, 2010 1:34 pm

As I see, the extractor can make almost perfect rips from model heads. That's nice!
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