Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

(Modding and other series related projects)

Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby MiTT3NZ » Tue Nov 06, 2012 1:46 pm

Plus the fact that the majority of the team have already worked with Unity. It'd be pointless introducing them to a new engine just for the sake of it.
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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby ShenmueTree » Tue Nov 06, 2012 1:56 pm

That does make sense, goodluck.

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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby shenhaZ » Sat Dec 22, 2012 6:45 pm

What's the status of the project?
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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby MiTT3NZ » Sat Dec 22, 2012 6:50 pm

Active.
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Re: Shenmue Chapter 2 Recruitment

Postby javier himura » Wed Feb 06, 2013 7:41 pm

MiTT3NZ wrote: Research is the most important thing right now (eg we need to know the timescale of a trip from Yokosuka to Aberdeen)

Thats its difficult, but you can use the timescale of the trip used in the games.

You can know the duration of the trip if you start a Shenmue 2 game with a completed Shenmue 1 save. Shenmue 2 starts X days after the shenmue 1 save time. Thats the duration of the trip

And because you need also a time of start and end you can use for the end of the chapter the day when Shenmue 2 starts if no Shenmue 1 save its used.
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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby MiTT3NZ » Wed Feb 06, 2013 7:50 pm

Yeah, we figured it out. A while back. We should probably let this topic die now though.
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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby Bluecast » Wed Feb 06, 2013 7:51 pm

MiTT3NZ wrote: Yeah, we figured it out. A while back. We should probably let this topic die now though.

So you're not doing anything with it now?
Find any VA?
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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby MiTT3NZ » Wed Feb 06, 2013 7:56 pm

If we do it won't be for a long time. The most important thing is researching what could have happened and making assets more readily available to the modding community.
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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby shenhaZ » Tue Apr 29, 2014 4:30 pm

So when you will show some work to us?)
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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby MiTT3NZ » Wed Apr 30, 2014 3:26 pm

We scrapped it a while back, but the majority of the members are still active in the modding community. Fenix just recently posted a Final Fantasy mod, and shengoro86 also made a Ryo vs Lan Di mod for Shenmue II-X.
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Re: Shenmue Chapter 2 Recruitment [UPDATED: 17/10/2012]

Postby Wuyring Ren » Mon Jun 09, 2014 5:27 pm

I got a question..could I record audio for characters maybe or what kind of jobs are available? I would have to record said audio using Voxer right now. Don't have access to a microphone right now.
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