Project: Sekai

(Modding and other series related projects)

Project: Sekai

Postby ShenmueTree » Tue Apr 16, 2013 5:24 pm

Introducing.

Project: World.

[youtube]http://www.youtube.com/watch?v=37bfjb5blSQ[/youtube]


If you'd like to help on this project please state so, currently in need of artists and programmers.
The plan is to make four short stories, one featuring Nozomi, Fuku-San, Ryo, and Shenhua.
Ideas and comments welcome.

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Re: Project: Sekai

Postby Master Kyodai » Tue Apr 16, 2013 5:45 pm

I just hope this isn't one of these japanese "click text away until you fall asleep" adventures?
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Re: Project: Sekai

Postby ShenmueTree » Tue Apr 16, 2013 5:49 pm

Then you'd be disappointed. :lol:
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Re: Project: Sekai

Postby mrslig100 » Wed Apr 17, 2013 12:35 pm

ooh, like the hobbit for sinclair?
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Re: Project: Sekai

Postby ShenmueTree » Wed Apr 17, 2013 2:04 pm

More like in the traditional Japanese Visual Novel, think of games such as Steins;Gate, Chaos;Head, Clannad, Phenomeno etc.
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Re: Project: Sekai

Postby Bluecast » Wed Apr 17, 2013 2:05 pm

I LOVE VISUAL NOVELS!

I'm all over this!

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Re: Project: Sekai

Postby ShenSun » Wed Apr 17, 2013 6:55 pm

i for one fully support this idea. Make it happen.
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Re: Project: Sekai

Postby ShenmueTree » Thu Apr 18, 2013 4:43 pm

I have a composer now but I'm currently awaiting feedback from a potential sprite artist and voice actress.
Also looking for at least one programmer who could work for free, and has experience with angelscript which is similar to C++.
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Re: Project: Sekai

Postby nskachu » Fri Apr 19, 2013 11:20 am

I’m learning some programming at school. If you post what kind of programs you want I can see what I can do for this project.
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Re: Project: Sekai

Postby raymonf » Sat Apr 20, 2013 5:18 pm

I'm interested in Project: 世界, how much knowledge of AngelScript do I need?
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Re: Project: Sekai

Postby ShenmueTree » Mon Apr 22, 2013 9:48 am

A quick update

WIP UX

[youtube]http://www.youtube.com/watch?v=MSWDufmZ1dA[/youtube]


(Not to visible in video) Message-Design - Image Image
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Re: Project: Sekai

Postby raymonf » Mon Apr 22, 2013 8:44 pm

Awesome! The UI is a bit too... badly looking.
The gradients and fonts just don't fit with the game!
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Re: Project: Sekai

Postby ShenmueTree » Mon Apr 22, 2013 9:00 pm

Well, it is a WIP. That font is not what I plan to use.
Any suggestion of the gradient?

P.S
Don't be afraid to say something looks awful. :P
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Re: Project: Sekai

Postby raymonf » Tue Apr 23, 2013 7:38 pm

ShenmueTree wrote: Well, it is a WIP. That font is not what I plan to use.
Any suggestion of the gradient?

P.S
Don't be afraid to say something looks awful. :P


I'd just suggest not using a gradient. :P
Make it work like back in 1999 where there were really little gradients in the world.
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Re: Project: Sekai

Postby Let's Get Sweaty » Wed Apr 24, 2013 4:52 pm

Just something to consider.

The first-person narrative is at odds with Ryo's somewhat uncommunicative demeanor. He probably expresses more in those two screens of exposition shown in the video than he does in two thirds of the original game. It changes how we think of him. He suddenly comes across as an articulate storyteller rather than the awkward and restrained Ryo that we're familiar with. While it might be intended to come from his older self, it's hard to portray that Wonder Years-style distinction when the narration is text-based.

Of course it's up to you, you can do what you want. I just thought I'd bring it up. But if I had to suggest an alternative, my first thought would be narrating the tale from the perspective of a different character reflecting on Ryo's now legendary adventure - perhaps an older Fangmei.

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