Importing textures in Shenmue 2(Sega Dreamcast Emulator)

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Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby Mr.try1 » Sat Jan 11, 2014 5:04 pm

Hi everyone, im new here, i have been playing Shenmue not for so long i finished the first and now im playing the second one. I have a question, i have modified some textures for Ryo Hazuki, i used Dissector to extract some files from the game folder Scene. So my question is now that i have this modded textures how do i implement them in my game. Im running Shenmue 2 on NullDc v1.0.4. Sorry if is a stupid question, i ve seacherd in the forum for some answers but i found only links to programs download and thats all. Hope somebody can help me Bye!
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby MiTT3NZ » Sat Jan 11, 2014 5:12 pm

Those programs come with documentation.
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby Mr.try1 » Sat Jan 11, 2014 5:18 pm

Hum indeed, but in the documentation files there is not specified how to swap texture in Shenmue 2, im i right? Nontherless i ve been fighting and trying to change Ryo´s face texture, that stupid patch he has on the cheek... Irritates me.
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby wude » Sun Jan 12, 2014 6:36 am

I think the programe you need is called mt5 texture editor, you also need a pvr plugin for photoshop
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby Mr.try1 » Sun Jan 12, 2014 7:35 am

All right, cuz the file to be imported need to be pvr right? And also i dont have photoshop but i do have theGimp, and i used to modify with it the sims3 textures, with a dds plugin, but maybe there is such pvr plugin even for the gimp? or what? Well thanks for the heads up anyway, u ve been very helpfull :rotflmao:
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby MiTT3NZ » Sun Jan 12, 2014 10:24 am

Torrent it.

MiTT3NZ has received a thanks from: mrslig100
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby mrslig100 » Sun Jan 12, 2014 10:41 am

:rotflmao: :rotflmao: :rotflmao: :rotflmao: :rotflmao:
The amount of forums ive been banned from for saying that!!!
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby Mr.try1 » Sun Jan 12, 2014 8:15 pm

Well i managed to download some stuff , and i created a packed file with the modded textures ,RYO_M.MT7.BAK its the file. Now my doubt is how can i implement the modded file?? I have the image file mounted on my virtual drive, thanks to daemon tools... But i have no idea how to replace the original RYO file with mine... Or is it like with GTA4 and thesims3? a new folder called mods need to be created or what? I ll appreciate some more help. If somebody wants i can pass over my RYO textures modification...ok? Cheers
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby Digas » Sun Jan 12, 2014 8:51 pm

HI Buddies Can anyone upload shenmue textures link? I need as many city textures as anyone can provide me and if possible some pedestrian textures too.. It's for this project: http://gtaforums.com/topic/664077-gta-s ... nmue-port/
I'm Making a Shenmue III mod to GTA San Andreas..

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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby MiTT3NZ » Sun Jan 12, 2014 9:58 pm

Image
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby Mr.try1 » Mon Jan 13, 2014 4:05 am

Well i kinda get it now... I need to do a copy of my Shenmue2 files contained in the CDI file,than using Dreamcast Test environment i need to open those copied files and than packed it. After that using Daemon tools and i guess thats it right?
So now im not so sure how to create a CDi file again, the DTE requested me some IP.BIN file that i do not have...
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby wude » Mon Jan 13, 2014 1:52 pm

for testing use nulldc 1 beta 1.6, which can read mounted nrg's, (znullgd plugin)
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby Mr.try1 » Mon Jan 13, 2014 5:02 pm

Im very confused... I ll write down wait i did... so daemon tools, virtual disk mounted, copied the files in another folder, so called dump files, basically what was inside shenmue2 disc 1. Than after that using MTeditor swapped some textures, from SCENE,02,MODEL,CHARA. The file i edited was called RYO_M.MT7. Everthing went fine, but navigating in the MODEL,HAND, i tried to swap texture to the file named YKB_UR.MT7, but after importing the jacket texture and the sleeves, i go and save and MTeditor gives me an error message written in french...Looking at the texture properties,I noticed myself that the texture contained in YKB_UR.MT7 have a thing called VQ... i seached the net and what i found is a bunch of explanation about it, nothing more, i thought that there ll have been some kinda a programm to compress PNG in VQ but i didnt find a thing... Well apart from this my other issue is, after i have replaced the textures and all, how im suppose to recompile the all dump thing??? i tried many utilities and none have worked, i followed tuts and readme files but still i dont know what i did wrong... So if u Wude have some spear time could briefly give me some suggestions on this two topics? Thanks in advance for all ur help. Cheers
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby wude » Mon Jan 13, 2014 5:07 pm

i'll make a tut, just make sure you have the GDI version, and a 32 bit os
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Re: Importing textures in Shenmue 2(Sega Dreamcast Emulator)

Postby Mr.try1 » Mon Jan 13, 2014 5:33 pm

Well i have one old pc with windows Xp on it, so im good for the 32 bit os, but for the GDI Version... I have a CDI version of shenmue 2 i dont have a Dreamcast or a Dreamcast disk...
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