BlueMue wrote:I was able to pull models out of the packed bundles inside the humans.afs, put them in the models folder and tell the game to load it for the specific map but they come without textures. I think the IPAC tool just doesn't extract the model properly from the PKS/PKF.
HUMANS.AFS has PKF and PKS files. PKF files contain the textures. PKS files contain the 3D models (for Face, Body, Hands et cetera). However, the MODEL folder contains MT7 files. MT7 files contain both the textures and the 3D models. Therefore, (theoretically) you need to create custom MT7 files, which will contain both the textures (from the PKF files) and the 3D models (from the PKS files). If you analyze a MT7 file and see how it handles the data (where it puts what, where the pointers are, what they point to and in what order), maybe it's possible to create a working custom one (out of PKF/PKS files). - This is written here just as an [risky (in terms of validity) to express] idea to probably pursue.
[Also written with Shenmue I's data logic in mind, but I believe in that case it's not different from Shenmue II's.]---
I managed to trigger that scene with Ren waking up. It happens at the start of a new day. There is also a scene before Ryo sleep, where Ryo says to Ren "let's sleep"
(or something like that) and Ren lay down to the couch where Ryo usualy sleeps and says "Yeah, worked hard for the day"
(or something like that). - This happens while Ryo's objective is to find information about Yuan. - It's funny the case with Ren; he slacks off all day, walking around the fountain and pretends he worked hard to find her. In actuallity, he's playing it smart (always, in all cases) and let Ryo do the hard work. - Furthermore, in the Xbox version, he doesn't do that "Tsk..." sound at the end.