Giorgio wrote: ReeceKun wrote:[...] Does anyone know how to change the load placement coordinates of HRSK (Nozomi as described ) OR the MAP.MT5 Box?
(It would be helpful if they were closer together, but not essential)
The "
Analysis of a simple MAPINFO" shows how to edit the co-ordinates.
Ugghhh GUI please ! (lol I will have a go)
Giorgio wrote: ReeceKun wrote:[...] Does anyone know how to change the load placement coordinates of HRSK (Nozomi as described ) OR the MAP.MT5 Box?
(It would be helpful if they were closer together, but not essential)
If I understood correctly, you replaced the MAP.MT5 with the (later renamed to MAP.MT5) SQUARE_S.MT5?
That is correct I replaced the 0000 area Map.MT5 (it will load any MT5)
As Ryo Loads into the Test area the box is just to his right and the character model is over to his left, The Box/Map placement should be 0.0.0
Im also trying to figure out how to change the scale of the box (but this also isnt essential)
EDIT: What I could really use is a MapInfo.bin that is able to load multiple Map.MT5, Map01.MT5, Map02.MT5 etc upto at least Map15.MT5,(I dont think any MAPs have specific placement coordinates, I think their axis is placed at 0.0.0)
I can find references of MapInfo calling to other folders to load objects but I cant find any clue as to the descriptor for what loads the first Map.MT5 or 2nd 3rd etc.
Also the MAP ID list is woefully lacking
YQ14 Disc1 is The Heartbeats Alley QTE and when you replace the Mapinfo.bin you can explore
BETA DOBUITA .. its pretty cool like its based in 1975
Surprised this missed the Exporation Mod disc
also
DNOZ -Sakuragaoka -Unknown duplicate .. Really? Noz is a pretty big clue , its where she is crying and Ryo is acting like a broken cyborg