SHENMUE MODDING/HACKING KNOWLEDGE
"Creating, collecting & preserving knowledge of hacking & modding Shenmue games."
Resources:
Credits:
ReeceKun wrote:In order to rip NPCs properly I'd like to find a way to spawn them and then freeze their movement completely , so I can rip them from multiple angles and recombine them in 3d.
Giorgio wrote:Here is the modified MAPINFO, for the above mentioned need: https://mega.co.nz/#!WcJSBIBb!QE6WbUClz ... e35k_m8Wfc - Go to SCENE/01/0000 and replace the old MAPINFO with this one.
Instructions:
//Nozomi Harasaki is used as an example.//
- Change (the 1 reference of) HRSK to the ID of the Character you want to load.
- Change (the 2 references of) NZM_M to the Model Name of that Character.
- Change (the 1 reference of) NZM_F accordingly. The "_F" part means this is a reference for what Face to load.
//Look in the first post for the link to "Characters Names/IDs/Models".//
Notice: It can only load models that their name ends with "_M".
Turn Ryo to the left and you will see the model that has been loaded.
ReeceKun wrote:[...] Does anyone know how to change the load placement coordinates of HRSK (Nozomi as described ) OR the MAP.MT5 Box?
(It would be helpful if they were closer together, but not essential)
Giorgio wrote:ReeceKun wrote:[...] Does anyone know how to change the load placement coordinates of HRSK (Nozomi as described ) OR the MAP.MT5 Box?
(It would be helpful if they were closer together, but not essential)
The "Analysis of a simple MAPINFO" shows how to edit the co-ordinates.
Giorgio wrote:ReeceKun wrote:[...] Does anyone know how to change the load placement coordinates of HRSK (Nozomi as described ) OR the MAP.MT5 Box?
(It would be helpful if they were closer together, but not essential)
If I understood correctly, you replaced the MAP.MT5 with the (later renamed to MAP.MT5) SQUARE_S.MT5?
ReeceKun wrote: Ugghhh GUI please ! (lol I will have a go)
ReeceKun wrote:Also the MAP ID list is woefully lacking YQ14 Disc1 is The Heartbeats Alley QTE and when you replace the Mapinfo.bin you can explore BETA DOBUITA .. its pretty cool like its based in 1975
Surprised this missed the Exporation Mod disc
ReeceKun wrote:also DNOZ -Sakuragaoka -Unknown duplicate .. Really? Noz is a pretty big clue , its where she is crying and Ryo is acting like a broken cyborg
shengoro86 wrote:ReeceKun wrote: Ugghhh GUI please ! (lol I will have a go)
We are too busy. Feel free to make one, however these edits are simple and quicker than using drop down boxes.
ReeceKun wrote: The "Analysis of a simple MAPINFO" really doesnt show me how to edit the co-ordinates of the HRSK item [...]
AKIR
14 00 00 00 = value? or points to offset 108 (from F4-107 there are 3 words...)
7D 00 00 00 = points to Position
49 00 00 00 = Value, of what? (if it's a pointer, it points to offset 145)
00 00 40 C0 = value of position on the X (or maybe Z) axis {signed float value}
00 00 00 00 = value of position on the Y axis [this is the height] {signed float value}
00 00 00 00 = value of position on the Z (or maybe X) axis {signed float value}
ReeceKun wrote:
I do appreciate peoples help and they will be thanked when my projects are released, Shengoro I dunno what problems youve been having with the community but your motivation should come from helping the 'Legacy Of Shenmue' for Everyone not just for nice comments. A few times now I've mentioned a few things and you have said 'Ive known about that for years' just implies that you are withholding helpful information that could be fun for shenmue fans now.
ReeceKun wrote:
A few times now I've mentioned a few things and you have said 'Ive known about that for years' just implies that you are withholding helpful information that could be fun for shenmue fans now.
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