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OUTDATED: Shenmue Exploration Mod V 1.2 UPDATED

PostPosted: Tue Mar 24, 2015 5:25 pm
by shengoro86
THIS IS NOW OUTDATED. PLEASE USE V 1.3
viewtopic.php?f=37&t=48928




Hello.

I am proud to announce that the Shenmue Exploration Mod has hit version 1.2!

What is it?
This is a mod of Shendream's BETA release of Shenmue 1 Disc 3.
This mod allows you to walk around most areas without clipping. This allows you to walk through walls and most objects.
It also contains playable maps for Dobuita in Whats Shenmue, Beta Yamanose, Beta Sakuragaoka, and Wish Road!

Why?
I made this for my own purpose but I wanted to share it with everyone. I always wanted to go wherever I wanted to when inside of shops and stuff. It was also made as a framework for my upcoming bike mod.

How?
Each mapinfo.bin has been hacked to remove all clipping data.

Who?
The original clipping method was developed by Giorgio.
The beta maps were hacked by Wude.
The Beta itself was released by Shendream.
The grunt work was done by me :)

Which areas can I free roam?
Here is the list:
D000 - Retail Dobuita
JD00 - Retail Sakuragaoka
JD01 - Beta Sakuragaoka
JHD0 - Hazuki Residence
JOMO - Ryo's House
JU00 - Retail Yamanose
JU01 - Beta Yamanose
MFSY - Harbor
MKSG - Old Warehouse District
DYKZ - Nagai Industries
DURN - Lapis Fortune Teller
DTKY - Maeda Barber Shop
DSLT - Slot House
DSLI - Bar Linda
DSKI - Global Travel Agency
DRSA - Russiya China Shop
DRME - Manpukuken Ramen
DPIZ - Bob's Pizzaeria
DKTY - Antique Shop
DKPA - Nana's Karaoke Bar
DJAZ - MJQ Jazz Bar
DGCT - You Arcade
DCHA - Ajiichi
DBYO - Bar Yokosuka
DBHB - Heartbeats Bar
TATQ - Tattoo Parlor
JABE - Abe Store Candy Shop
MKYU - Harbor Lounge
YDB1 - Hazuki Basement
D001 - Wish Road
D002 - What's Shenmue Dobuita NEW TO VERSION 1.2!!!!!!


How do I use it?
Just like in the original beta release, you can call these specific maps up with the main debug menu.
For the shops that are closed when you go into them with the menu, just use the 4th player controller debug menu to set the time in the game to a time where the shop is open!


Are there bugs?
Yes! Like all arcane Shenmue hacks, bugs will exist.
-What's Shenmue Dobuita has a soda machine that is fused with the retail soda machine. (This is easily fixed)
-Ryo's House is completely broken and invisible.
-Random textures disappear and pop in when you are walking through walls. (This is normal and cannot be fixed.)

NOTE: You cannot play through this as normal!!!!!! It is disc 3 AND the maps are hacked to the point where the normal game will not flow and cutscenes may not trigger. It is for exploring only!

What can I play it on?
Confirmed working on NullDC, DEmul, Reicast, Chankast, and actual DC hardware via CD-R or GDEMU.

Photos:
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How do I download it?
Send me a pm and I'll share it with you.
I don't want to get my MEGA account banned.

Re: RELEASE: Shenmue Exploration Mod V 1.2 UPDATED

PostPosted: Tue Mar 24, 2015 6:58 pm
by Hitomajiri
Good job! This'll be great for taking screenshots from inaccessible places, like you did. Plus, I always wanted to roam around What's Shenmue? Dobuita.

I'm PMing you. Thanks for sharing!

Re: RELEASE: Shenmue Exploration Mod V 1.2 UPDATED

PostPosted: Wed Mar 25, 2015 9:46 am
by shengoro86
Hitomajiri wrote: Good job! This'll be great for taking screenshots from inaccessible places, like you did. Plus, I always wanted to roam around What's Shenmue? Dobuita.

I'm PMing you. Thanks for sharing!


No problem! My pleasure.

I responded to your PM. Enjoy!

Re: RELEASE: Shenmue Exploration Mod V 1.2 UPDATED

PostPosted: Wed Mar 25, 2015 12:27 pm
by ReeceKun
I just had a thought , would it be possible to explore 'Shenhua's Intro' area ??
It would be cool because the area is HUGE!
Image

There are also minor differences to the Hazuki Residence in LanDi Introduction, but since these are stored differently within AFS files and are technically just used as animation cutscene sequences It would be understandable if it wasnt possible but if anyone can figure it out it would be you

Thankyou dah'ling
x

Re: RELEASE: Shenmue Exploration Mod V 1.2 UPDATED

PostPosted: Wed Mar 25, 2015 1:33 pm
by shengoro86
ReeceKun wrote: I just had a thought , would it be possible to explore 'Shenhua's Intro' area ??
It would be cool because the area is HUGE!
Image

There are also minor differences to the Hazuki Residence in LanDi Introduction, but since these are stored differently within AFS files and are technically just used as animation cutscene sequences It would be understandable if it wasnt possible but if anyone can figure it out it would be you

Thankyou dah'ling
x


lol im already working on this for Version 3, which is in development.

The quick answer is yes to both the intro scene and the beginning. However, the process to get them to work has not been fully tested by myself and may result in crashes. At the least, I could get a freeroam camera in them.

Re: RELEASE: Shenmue Exploration Mod V 1.2 UPDATED

PostPosted: Fri Apr 03, 2015 9:07 am
by CNK
That looks great,

I have always hated invisible walls stopping me from exploring more.

I wonder if a similar mod could be done for Shenmue 2?

Re: RELEASE: Shenmue Exploration Mod V 1.2 UPDATED

PostPosted: Fri Apr 03, 2015 10:31 am
by shengoro86
Shenmue 2 works a bit differently but it is possible.

In Shenmue 1, we can remove the clipping entirely in maps.

In Shenmue 2, I can replace a map's clipping with another map's clipping so I can remove some boundaries.

For example:
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phpBB [video]