SlotHouse Unreal Engine 4... Help.

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SlotHouse Unreal Engine 4... Help.

Postby BluePink » Fri Jul 31, 2015 9:45 am

Hey everyone,

I got a bit bored over the last couple of weeks since the end of the kickstarter, So I started remaking the Shenmue SlotHouse in Cinema4D and then shoving it into Unreal Engine, and honestly, I'm a little out of my depth.
I cant seem to get the lighting correct and materials makes my brain turn to mush. So I wonder if anyone here has had any experience with Unreal Engine 4 Who could help... I'm not sure of the help I need to be honest, but I'm just not happy with he results, I would love for it to look "realistic" but I'm never going to be able to achieve that by myself.

The empty picture frames are empty because I cant seem to get a copy of the correct text that was in the original.
The Change machine / Token machine thing has something I knocked together but due to the low quality texture in the game, I couldn't figure out exactly what it says.

Also, I just cant figure out how to get it to look sufficiently grubby. It looks a little bit to new for me...

Anyway, ill post a couple of pictures of the SlotHouse so you can see what I have at the moment.

Chris.

Image

Image

Image

BluePink has received a thanks from: NeoShredder
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Re: SlotHouse Unreal Engine 4... Help.

Postby ReeceKun » Fri Jul 31, 2015 10:54 am

I dont know anything about Cinema4D or UnrealEngine4 perhaps one day you can import the entire shenmue map :) but till then I think an Unreal Engine 4 fourm would be able to answer these kinds of program specific questions
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Re: SlotHouse Unreal Engine 4... Help.

Postby south carmain » Fri Jul 31, 2015 12:03 pm

BluePink wrote:Also, I just cant figure out how to get it to look sufficiently grubby. It looks a little bit to new for me...

Modify the textures to make them seem so. You can slap on decals for a quick job http://www.cgtextures.com/textures.php?t=browse&q=52338 or you can look up photoshop/gimp tutorials explaining how to do so.

Also if you haven't done so use bumpmaps to make the textures look less flat.
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Re: SlotHouse Unreal Engine 4... Help.

Postby BluePink » Fri Jul 31, 2015 6:58 pm

Thank you both for your suggestions, I'm going to look into them now, See if anything comes out of it.
The bump map side of it, I have looked into before and some of the textures have bump maps, but to be honest. the texturing side isn't my favourite part. Which surprised me, because i pretty much work in Photoshop or illustrator every day for some reason or another.
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Re: SlotHouse Unreal Engine 4... Help.

Postby south carmain » Sun Aug 02, 2015 7:15 am

You can create bumpmaps yourself too in photoshop.
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Re: SlotHouse Unreal Engine 4... Help.

Postby -=SPZ=-47 » Sat Sep 26, 2015 5:35 pm

I might be a couple of months late here, but still I'll say that. I've been mapping for "UT2004" a while ago.

First - did you "Build" the level after adding models and lighting? You have to run the build process in order to create correct lighting.

If still no success - here's a helpful article about lighting https://wiki.unrealengine.com/LightingT ... tatic_Mesh

I first thought of "static meshes", but the engine version that I am fimilar with is 11 years old, so a lot could have been changed. I could assume that you import the model of a slotmachine into the editor and add it into the level as a static mesh (software brush). In Unreal-Engine static meshes do not have the shadow textures. They only use vertex lighting. In order to have nice shadow from static light sources you should convert them into BSP-Brushes (hardware brush) which is very resource-expensive. OR you could tessellate the models, which is not as good as BSP use, but does not eat all the resources.

Here's an article which will explain it a lot better than I did:
http://wiki.beyondunreal.com/Legacy:The ... tic_Meshes

I have yet to look into the new version of the UnrealEd myself, but I'm pretty sure it's exactly the case here.
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Re: SlotHouse Unreal Engine 4... Help.

Postby shengoro86 » Mon Oct 05, 2015 10:17 am

BluePink wrote:The empty picture frames are empty because I cant seem to get a copy of the correct text that was in the original.
The Change machine / Token machine thing has something I knocked together but due to the low quality texture in the game, I couldn't figure out exactly what it says.


I may just be able to grab the picture frame textures for you, depending if they are PVR or not.

You can then redraw them or use the blurry originals!
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