by johnvivant » Sat Nov 28, 2015 6:35 am
i've played all the way through shenmue 1 with the widescreen code on a dreamcast, and apart from the side geometry pop-in there are almost no glitches in the entire game.
only glitches are:
- smoke and steam effects, they somehow become misaligned with their objects, e.g. the kettle steam , and smoke from the ships chimneys at the end,.
- during the end sequence when you watch the boat leaving for hong kong, the sea flickers and disappears in a couple of the cuts. hardly a problem.
i'm playing through shenmue 2 now with the code, and
- there is something of a major glitch during the cut-scene when you hand Zhoushan (guang martial arts school) the letter from Zongquan (steet performer). during the shot where zhoushan reads the letter the majority of geometry on the screen disappears for a few seconds and the usually black borders (at the sides) turn green. the scene continues to play and the geometry eventually corrects itself but the green borders at the sides remain. saving the game and soft reseting the console gets rid of the green borders, and you can continue playing. i think this problem is caused because of all the extra geometry that the dreamcast has to load, which is especially problematic in this scene because you have all the martial artists practicing in the background. there is definitely a lot more slowdown on this cutscene with the wide screen code than without it.
in general there is far less side pop in with shenmue 2 when compared to shenmue 1. but unfortunately because of this the dreamcast has to work harder, which seems to make it less stable. if i find anything else i'll report it.