johnvivant wrote:do you know what the correct Shenmue 1 PAL code would be?Sappharad wrote: Small update... The original widescreen codes actually added twice as much width to the screen as they should have. You may have noticed this in the screenshots on the first page, Ryo was thinner than he should have been. Here are the corrected codes:
Shenmue 1 US: (Updated 2015-10-25)
02230250 438E38E4
Shenmue 2 EU: (Updated 2015-10-25)
0231186C 438E38E4
This is the exact width it should be if you're going from 640x480 to 720x480 and want to maintain the same aspect ratio. Only change is the value part of the code, which is controlling the width. This helps reduce pop-in even further, since you have less extra area to notice it. :-)
16x9 is only 12.5% wider than 4x3. The code was crushing the horizontal display by 25%. The new code crushes it by 12.5% instead. This was my fault for eyeballing it, I hadn't bothered to convert the hex numbers to floating point to see what they were.
Logically, this is it: 02231EF8 438E38E4