RELEASE: Shenmue Explore Mod V1.4

(Modding and other series related projects)

RELEASE: Shenmue Explore Mod V1.4

Postby shengoro86 » Mon Dec 19, 2016 3:45 pm

Hello.

I am proud to announce that the Shenmue Exploration Mod has hit version 1.4!
UPDATES:
File system cleaned up a bit to remove dead and unused files from hacks
-Sub-PKS Colli datas now being hacked for free roam.
-Harbor Cafe now hacked for free roam
-Alpha Trading Office now hacked for free roam

Video:
phpBB [video]


What is it?
This is a mod of Shendream's BETA release of Shenmue 1 Disc 3.
This mod allows you to walk around most areas without clipping. This allows you to walk through walls and most objects.
It also contains playable maps for Dobuita in Whats Shenmue, Beta Yamanose, Beta Sakuragaoka, and Wish Road!

Why?
I made this for my own purpose but I wanted to share it with everyone. I always wanted to go wherever I wanted to when inside of shops and stuff.

How?
Each mapinfo.bin has been hacked to remove all clipping data.
Sub-sectors of PKS IPAC data have now begun being hacked.
Notebook hacked to show basic version number and instructions

Who?
The original clipping method was developed by Giorgio.
The ECAM warp zone removals were developed by Me.
The IPAC clipping hack was developed by Bluemue.
The beta maps were hacked by Wude.
The Beta itself was released by Shendream.
The What's Shenmue to BETA map conversion was done by me.
The grunt work was done by me :)

Which areas can I free roam?
I am aiming to have every single area free roamable. However some areas need special tricks to get working.
Here is the list:
D000 - Retail Dobuita
JD00 - Retail Sakuragaoka
JD01 - Beta Sakuragaoka
JHD0 - Hazuki Residence
JOMO - Ryo's House
JU00 - Retail Yamanose
JU01 - Beta Yamanose
MFSY - Harbor
MKSG - Old Warehouse District
DCBN - Tomato Convenience Store
DYKZ - Nagai Industries
DURN - Lapis Fortune Teller
DTKY - Maeda Barber Shop
DSLT - Slot House
DSLI - Bar Linda
DSKI - Global Travel Agency
DRSA - Russiya China Shop
DRME - Manpukuken Ramen
DPIZ - Bob's Pizzaeria
DKTY - Antique Shop
DKPA - Nana's Karaoke Bar
DJAZ - MJQ Jazz Bar
DGCT - You Arcade
DCHA - Ajiichi
DBYO - Bar Yokosuka
DBHB - Heartbeats Bar
TATQ - Tattoo Parlor
JABE - Abe Store Candy Shop
MKYU - Harbor Lounge
YDB1 - Hazuki Basement
D001 - Wish Road
D002 - What's Shenmue Dobuita

NEW IN 1.4
NOTE: Alpha Trading Office and Harbor Cafe are both a part of the MFSY sub IPAC sector data. You can not warp into these two places using the debug menu. You need to go to the harbor and walk through their doors.


How do I use it?
Just like in the original beta release, you can call these specific maps up with the main debug menu.
For the shops that are closed when you go into them with the menu, just use the 4th player controller debug menu to set the time in the game to a time where the shop is open!
NOTE from above: Alpha Trading Office and Harbor Cafe are both a part of the MFSY sub IPAC sector data. You can not warp into these two places using the debug menu. You need to go to the harbor and walk through their doors.

Are there bugs?
Yes! Like all arcane Shenmue hacks, bugs will exist.
-What's Shenmue Dobuita has a soda machine that is fused with the retail soda machine. (This is easily fixed)
-Ryo's House is completely broken and invisible.
-Random textures disappear and pop in when you are walking through walls. (This is normal and cannot be fixed.)

NOTE: You cannot play through this as normal!!!!!! It is disc 3 AND the maps are hacked to the point where the normal game will not flow and cutscenes may not trigger. It is for exploring only!

What can I play it on?
Confirmed working on NullDC, DEmul, Reicast, Chankast, and actual DC hardware via CD-R or GDEMU.

WARNING: NOT COMPLETELY STABLE ON ACTUAL HARDWARE. KNOWN FREEZING ISSUES IN BETA SAKURAGAOKA WHEN TOUCHING POTENTIAL LOADING ZONES

Photos:
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So whats next?
I am now working to make a final version of this hack.
Things to finish:
-BETA Dobuita free roam.
-Shenmue Passport Maps converted to walkable freeroam maps. (I've almost struck gold on this hack)
-Fixing Ryo's house as it keeps breaking when removing Pre ECAM data
-Vertical clipping so stairs are walkable
-Main menu credits

How do I download it?
Send me a pm and I'll share it with you.
I don't want to get my MEGA account banned.

shengoro86 has received 6 thanks from: DreamcastPast, Mr357, myshtuff, ReeceKun, SiZiOUS, Switch
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Re: RELEASE: Shenmue Explore Mod V1.4

Postby ReeceKun » Tue Dec 20, 2016 9:42 am

I've been working on Soba Noodles, shame its not in the list because there is a shelf with stuff on and a calendar in the back room that you cant see at all in game, after extracting the textures I noticed that they contain the textures for the cockroach which is amusing that they would include that .. so perhaps there is one running around back there lol

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Re: RELEASE: Shenmue Explore Mod V1.4

Postby shengoro86 » Tue Dec 20, 2016 11:35 am

ReeceKun wrote: I've been working on Soba Noodles, shame its not in the list because there is a shelf with stuff on and a calendar in the back room that you cant see at all in game, after extracting the textures I noticed that they contain the textures for the cockroach which is amusing that they would include that .. so perhaps there is one running around back there lol



ah gotcha. I could hack it today and record it for you if you want. It was on the list for the 2.0 update I'm working on.

However with the way the hacks work, I wonder if it will break the scripts for the cockroach coming out.
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Re: RELEASE: Shenmue Explore Mod V1.4

Postby shengoro86 » Tue Dec 20, 2016 12:01 pm

Reecekun. Done and hacked!

I managed to remove the colli ipac data from the level and bingo.



Image
Image


EDIT:
Video!
phpBB [video]

shengoro86 has received 2 thanks from: ReeceKun, Switch
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Re: RELEASE: Shenmue Explore Mod V1.4

Postby ReeceKun » Tue Dec 20, 2016 7:35 pm

Cool nice one, I didn't really expect to see a cockroach I just find it amusing that it was in there.
Here's a sneak peak of Soba V2.0
Image

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Re: RELEASE: Shenmue Explore Mod V1.4

Postby shengoro86 » Wed Dec 21, 2016 11:55 am

ReeceKun wrote: Cool nice one, I didn't really expect to see a cockroach I just find it amusing that it was in there.
Here's a sneak peak of Soba V2.0
Image


Nice dude! Looks great!!

shengoro86 has received a thanks from: ReeceKun
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Re: RELEASE: Shenmue Explore Mod V1.4

Postby Ikuzuh » Fri Dec 23, 2016 9:56 pm

Hey James could The time skipping mechanic from the exploration mod ever be hacked into the retail game allowing players to fast forward And rewind at their convenience ?
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Re: RELEASE: Shenmue Explore Mod V1.4

Postby shengoro86 » Tue Dec 27, 2016 1:04 pm

Ikuzuh wrote: Hey James could The time skipping mechanic from the exploration mod ever be hacked into the retail game allowing players to fast forward And rewind at their convenience ?


Hey! Sorry it took me so long to get back to you :) busy busy!

I have been trying to migrate the debug menus to S1 Retail and Shenmue 2 but to no luck. Moving it from S1 beta to retail is possible but moving the 1st read binary over to it tends to cause major game breaking stuff.

To be honest, the publicly released beta that I use for these mods is very close to the retail build. So you can just use that.

As for Shenmue 2, until a beta becomes publicly released, I doubt we will see a debug menu for it.
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Re: RELEASE: Shenmue Explore Mod V1.4

Postby oldman82 » Sat Apr 14, 2018 3:41 pm

Hi shengoro86 ,i don't know you but i was hoping you could send me a link for your "Explore Mod".
I've being missing Shenmue since i sold all my console stuff a while a go .
The news of Shenmue 1+2 coming to steam has got me interested again :)

Anyways ,whenever you have the time ,i'd appreciate it ,thanks.
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