Newly found Shenmue art from the Sega Saturn era

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Re: Newly found Shenmue art from the Sega Saturn era

Postby Mitsuzuki » Wed Apr 02, 2014 5:38 pm

Yeah Fenix, my Shenmue collection is pretty massive. There's a handful of items I'm looking for, but I will one day post it all in here.

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Re: Newly found Shenmue art from the Sega Saturn era

Postby Fenix » Thu Apr 03, 2014 2:04 pm

You should show it hehehe!

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Re: Newly found Shenmue art from the Sega Saturn era

Postby ys » Fri Apr 25, 2014 3:37 am

Seeing these really makes me want to play that Saturn version. It's a pity that the gaming (hacking) community wasn't able to find and release this beta version like it did with some other games.
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Re: Newly found Shenmue art from the Sega Saturn era

Postby ThyDarkAngel » Tue Aug 19, 2014 9:49 am

Nice finds.
The history of this game needs to be turned into a 3h+ documentary available on the companion disc to Shenmue III.
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Re: Newly found Shenmue art from the Sega Saturn era

Postby Yokosuka » Fri Sep 19, 2014 10:29 pm

About the Babel Tower, I found an old interview asking Yu Suzuki about the development of the demo that seems to have inspired the Kowloon part. Not that interesting as no mention to Shenmue there but still better than nothing.

Google-translated from french with some edits by mine :

Image"We started working on this technical demonstration when I was asked to do something for the event Dreamcast. We started work on Monday, a week before the presentation of the console! To design this demo "Babel's Tower ', I was inspired to" Eight Man "and" Babel Niseil "(old Japanese animated) whom I am a fan. I prepared sketches and other sketches and storyboards [this is to draw the scene by scene sequence to see what happens] to define the "scenario". From that day, it took us ten days to complete this demo. "

"The team was composed of a designer and two programmers, and with this very small sample of people, we managed to set up this demonstration. If we had used a specialist cutscenes, it would have cost between 10 million and 20 million yen (roughly between 88,000 and 177,000 euros) for three minutes, but we managed to do it ourselves same without preparation. The Dreamcast is much easier to program than most machines, to the extent that everything is already in place (read there, libraries). Without being from the profession, it is even possible to understand its operation. If the demo includes about 1 million polygons per second, the machine is capable of achieving the triple without flinching. Obviously, it takes time and effort, but if you want to push it, the Dreamcast is capable of reaching 3 to 3.5 million polygons per second. But we are yet to see if the Model 3 is able to reach such a figure. Moreover, the Dreamcast is higher than the Model 3. When we designed the Dreamcast Model, we wanted to ensure that conversions between Model 3 and the Dreamcast is done easily without stress. I really think we have designed the machine that we will achieve this goal. It is true that the Dreamcast is a powerhouse for 3D but do not imagine it will not be able to handle the 2D. It can produce very large 2D. This machine is truly amazing. I can not wait for players to discover.
"

source :
https://translate.google.fr/translate?s ... t=&act=url
(have no idea who is the guy below)


It reminds me how Suzuki was a so talented developer. Hope he has not lost his skills and his sense of management since his glory days.

For those who are still interested by Suzuki as the developer, I possess a french article focused on his career from his child until Virtua Fighter 2, describing for example his relation with US army technologies or the way he approached the Virtua Fighter development. It's only by private message as it's a paid article.

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Re: Newly found Shenmue art from the Sega Saturn era

Postby _StreetSonic_ » Sat Sep 20, 2014 2:37 am

Thanks for the info! I would love to read the French article(translated if possible).
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Re: Newly found Shenmue art from the Sega Saturn era

Postby Yokosuka » Sat Sep 20, 2014 9:15 am

Google automatic translate is the only possibility as I have no time to do it myself.

I didn't notice before but the article is written by Régis Monterrin, the same French journalist who wrote the Babel Tower interview I just give you. I wonder if he knows spicy things about Shenmue.

edit : I just found an another very interesting French article from Régis Monterrin about Virtua Fighter 3 development (the 'Yu Suzuki & AM2 vs Genki' story), I would send it with the other article soon to anyone interested.
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Re: Newly found Shenmue art from the Sega Saturn era

Postby _StreetSonic_ » Sat Sep 20, 2014 1:15 pm

I'm interested in it all and will use Google translate. :D
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