Peter wrote: That's very true, but here's the issues I have...
(Bear in mind, I don't have an absolute clue about game development.)
- Shenmue is a HUGE game. It ain't no Crazy Taxi, so it will be a huge task for a development studio to do.
- god knows how many textures there are in that game. Buildings, props etc. But all of those would have to be cleaned up or rescaled?
-Shenmue has an awful lot of individual items in game, that can be picked up and examined at close range. All of those would need to be redone. Including toy capsules, and there are hundreds of those alone.
-character models would need redone, or touched up. Both in game and cutscene.
-in game menu and main screen would need to be done in terms of look
-all of the audio would need to be cleaned and upscaled to today's standards. It's badily compressed. That's A LOT of NPC dialogue alone, never mind the main characters, or the sound effects, OR the main tracks.
-also the Japanese audio, as well as the implementation of the dual audio voice overs people want.
-also what people want is rid of the tank controls so implementation of full 360° movement via analogue stick, which never existed before? That would require fresh mocap
-all of the above needs coded for at least TWO systems (PC and PS4). So that's a serious tonne of code to be written
All this, on top of licensing issues, which Sega are arguably stalling over? I'm sorry to be a buzz kill, but as the sands of time run out as we get closer to Shenmue 3, I can't help feel that Sega will let us down, as they always have in the past.
I want to believe, and as I've asked before on here, if someone with actual game development knowledge come in and walk me through it, both how a remaster is made, as well as reassuring me that Shenmue can be remastered easier than my mind can processing then I would be extremely grateful, and get back on that hype train.
You are absolutely right.
Right about everything regarding the huge amount of work in order to make not only a remaster, but a great remaster/remake of Shenmue.
Still, there is a glimmer of hope IF SEGA (too) is keeping cards close to their chest.
My hope is that Jurgen Post statement about licences in Shenmue from the September 2016 interview, was a way to buy time. My hope is that there was already (or there were about to start) at the time, a good team developing the remasters of Shenmue I & II. My hope is that SEGA aimed at end 2017 for a release date, prior to Shenmue 3 in any case.
Either way, I think that the moment of truth can't be so distant.