Master Mo wrote:
An example - Batman AK: You have your main quest but they give you a dozen sidequests that granted are optional. But at some points in the game you try to do some and when you really want to do those the urgency of the main quest decreases. This hurts the experience as a whole quite a bit in my opinion. The same issue I have with the Witcher III (though that game has some exceptional side-quests).
The implementation of side-quest should be designed into the experience and therefore in most cases it should be toned down and that would make it easier to have these believably integrated into the story and the experience.
fittersau wrote:Master Mo wrote:
An example - Batman AK: You have your main quest but they give you a dozen sidequests that granted are optional. But at some points in the game you try to do some and when you really want to do those the urgency of the main quest decreases. This hurts the experience as a whole quite a bit in my opinion. The same issue I have with the Witcher III (though that game has some exceptional side-quests).
The implementation of side-quest should be designed into the experience and therefore in most cases it should be toned down and that would make it easier to have these believably integrated into the story and the experience.
The mini-map with markers really reduces the reliance of players to become familiar with the environment itself. This means the world becomes less recognisable since players are rushing past well crafted content in favour of rapidly completing the gaming checklist. I'm doing this myself as I play through Assassin's Creed Unity. The end is more important than the journey with this focus, whereas with Shenmue the journey and development has equal weighting as the end in the experience.
Hyo Razuki wrote: I guess the problem with most sandbox games is that, like Naomi Daniels said, a lot of the freedom conflicts with the protagonist's personality. The game's freedom does not add to the gaming experience but makes the game bland and the characters very replaceable and meaningless.
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