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Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 1:27 am
by FistOfTheNorthStar
I along with many others lost hope in Shenmue years ago, but all has changed. I've always been thinking of ways that Shenmue could stay relevant , mostly by adding new gameplay features that some newbies and veterans of the series may find refreshing. Well as we all know, Shenmue 3 may not have as much depth in play length or will we even see a Shenmue 4? Or will Suzuki-San cram the rest of the series into Shenmue 3? Time will tell. But for now, I'd like to hear some of your guy's ideas for the future of the series.

Considering that Yu Suzuki will allow those that pledge $5 towards the kickstarter to vote on certain things we would like to see in Shenmue 3, I figure why not start here and now. I'm sure there are a lot of great ideas we can come up that would fit the tone of the game that perhaps Suzuki-San would actually like to see in the game itself!

Here goes, If you've ever played The Last of Us, you may be familiar with the way the third person perspective is shown. I like the idea of that being in Shenmue. It would make the controls less "clunky" and easier to get into for newbies to the series. There is a slight difference between TLOU perspective and a Sleeping Dogs perspective. Both could work, but TLOU would translate well to Shenmue 3 in my opinion.

I also like the idea of training or teaching martial arts to the local villagers in the game (Maybe like a side job to earn experience similar to how training in an empty parking lot in Shenmue was done). It would add some depth as well as some interesting situations IMO.

If we can get an interesting conversation going, maybe this can translate into a poll we can vote on and the idea could get to Suzuki that way.

Please feel free to add!!

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 1:30 am
by MiTT3NZ
I want it to end on a cliffhanger. Life just won't feel right not waiting for a Shenmue game to be released.

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 1:31 am
by OL
Personally, I'd like them to retain the "press trigger and steer" method of movement. So many others seem to want basic analog movement, but that would kill a lot of the feel of the original games. I love that Shenmue had its own way of walking, of all things.

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 1:34 am
by Locke_cole
Tom DLC

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 1:35 am
by Joe Pesci
I hope they introduce a timed event that you need to quickly react to by pushing a corresponding button on the controller.

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 1:40 am
by Locke_cole
Second screen experience. ...make my smart phone a big ass VMU.

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PostPosted: Tue Jun 16, 2015 1:57 am
by TwiceFriedRice
I hope, no matter how big their budget gets, that they retain the corny voice acting. It just wouldn't be Shenmue without it. And, judging by the Kickstarter scene, they plan to.

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 2:14 am
by Mr.Tambourine Man
Guizhang should be a major character. If I recall correctly he didn't appear in Shenmue 2

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PostPosted: Tue Jun 16, 2015 2:16 am
by TwiceFriedRice
Mr.Tambourine Man wrote: Guizhang should be a major character. If I recall correctly he didn't appear in Shenmue 2


He was mentioned though. IIRC, Yu said he never intended him to be a major character. Ren is supposed to fill the anti-hero sidekick role.

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 2:19 am
by Locke_cole
Ryo finally catches up to lan di in Eugeon,Oregon

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 2:22 am
by TwiceFriedRice
Locke_cole wrote: Ryo finally catches up to lan di in Eugeon,Oregon


Weird, I literally just moved back home after two years of living there. Honestly, Lan Di has probably already gotten depressed and killed himself. Ryo's quest was for nothing.

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 2:26 am
by Locke_cole
phpBB [video]

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PostPosted: Tue Jun 16, 2015 2:34 am
by sand4fish
I agree with OL here. And to me the fighting mechanics should be a variant of the one in VF5 at least, as the original Shenmue games were based on Yu Suzuki's fighting game. To be honest the ones in TLOU and SD were too pissing easy and simple compared to the decade old shenmue games.

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 2:47 am
by Himuro
OL wrote: Personally, I'd like them to retain the "press trigger and steer" method of movement. So many others seem to want basic analog movement, but that would kill a lot of the feel of the original games. I love that Shenmue had its own way of walking, of all things.


They changed this in II. II had analog controls.

Re: Future ideas for Shenmue PLEASE CONTRIBUTE TO THIS

PostPosted: Tue Jun 16, 2015 2:48 am
by MiTT3NZ
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