Sega's Involvement with Shenmue 3
Posted: Wed Jun 17, 2015 12:06 am
Now that we know that Sony is involved in funding the Shenmue III project along with our monetary contributions, I'm confused about Sega's involvement with this whole thing. Considering that their IP is still theirs and their property is getting a lot of attention (much warranted), I'd like to think that Sega would be the first to capitalize on this. Given the fact that they're quick to cash in on quick Shenmue merch, they wouldn't have anything to do with the actual Shenmue III game itself? Makes no sense to me.
I'm not a programmer or anything like that, but I would like to ask those with programming knowledge a couple questions
1)How difficult would the process be to port the Virtua Fighter fighting mechanics into the Unreal Engine?
2) Would the development cycle be smoother/quicker if YS got the Yakuza engine from Sega/or the original engine from the DC and starting from there. Or building from the Unreal Engine from scractch?
Personally I feel like that Sega's involvement in this game is extremely important. I can't imagine a Shenmue game without it's likeness or their arcade games.
I'm not a programmer or anything like that, but I would like to ask those with programming knowledge a couple questions
1)How difficult would the process be to port the Virtua Fighter fighting mechanics into the Unreal Engine?
2) Would the development cycle be smoother/quicker if YS got the Yakuza engine from Sega/or the original engine from the DC and starting from there. Or building from the Unreal Engine from scractch?
Personally I feel like that Sega's involvement in this game is extremely important. I can't imagine a Shenmue game without it's likeness or their arcade games.