Himuro wrote: No, you guys are using platitudes as if you know of the games development process. "Why don't they do this when they can do this?" I'm just throwing out the idea that maybe Suzuki funded the demo himself out of his own pocket. Which is much, much different than the other claims in this thread, because it's not even a claim, just a suggestion.
Jackie Fhan wrote:Himuro wrote: No, you guys are using platitudes as if you know of the games development process. "Why don't they do this when they can do this?" I'm just throwing out the idea that maybe Suzuki funded the demo himself out of his own pocket. Which is much, much different than the other claims in this thread, because it's not even a claim, just a suggestion.
So we shouldn't use pictures that directly show what they have did? Throwing out the idea that Yu funded the idea himself isnt any different than the ideas we threw out. Man, you just don't get it.... Which is fine, you feel what you believe is more right than what others believe. .... If you can't see that, then it's cool. Hard to discuss with you logically.
Himuro wrote:Jackie Fhan wrote:Himuro wrote: No, you guys are using platitudes as if you know of the games development process. "Why don't they do this when they can do this?" I'm just throwing out the idea that maybe Suzuki funded the demo himself out of his own pocket. Which is much, much different than the other claims in this thread, because it's not even a claim, just a suggestion.
So we shouldn't use pictures that directly show what they have did? Throwing out the idea that Yu funded the idea himself isnt any different than the ideas we threw out. Man, you just don't get it.... Which is fine, you feel what you believe is more right than what others believe. .... If you can't see that, then it's cool. Hard to discuss with you logically.
Directly show what they did? Huh? You made a long post comparing a Kickstarter game pitch to games like The Last Of Us or Beyond or whatever. And you're talking about logic?
I don't understand the point of the topic? Tell me the point of the topic then. The title says "I am a bit confused why the Ryo model looks so bad". Why do you think?
Likelihoods:
1. Pressed for time
2. Pressed for money
3. Pressed for money AND time
4. Game is still in development and that's an early model that will be improved during development.
I'm not sure what there is to be confused about. It's a Kickstarter 3d game demo pitch. 3d games require lots of assets, time, money, and skill. Which they like did not have for the two models. The fact that they had ANYTHING is still pretty good.
Himuro wrote: Or, we could just wait a year and see how the game looks.
ElephantStone wrote: I'm a bit confused why anyone cares tbh. It's a concept model from before the game has even gathered enough funding to start development, and Yu Suzuki has already said he doesn't like it. I would put my house (if I had one) on it looking exactly like the old Ryo by the time the actual game comes out - any Shenmue fans seriously worried about this should probably chill.
Jackie Fhan wrote:Himuro wrote: Or, we could just wait a year and see how the game looks.
I already said this more than once, I feel you don't read or let thinks sink in very well..... i feel like I'm just repeating things over and over to you and you don't understand.
Then if you a problem with Ryo's model voice your issues, but complaining about it now is stupid and a waste of energy.
Doom_Infinite wrote: Himuro >
No offense but I don't see how one can call any game aiming for over 10m in development costs alone an indie game. Maybe back in 2013-2014 when development costs were out of this world. With the engines such as Unity and Unreal 4 being more or less free when you use over 10m you're expected a AAA title. The Witcher 3 one of the most raved about AAA titles at the moment was reportedly only 12~15m in development (and total of 34m with marketing etc).
ConanTheKing wrote:Jackie Fhan wrote:
The question was always why did they use these and not their high target scans that look quite good.
Because while the new models might not look great on an artistic level they are superior on a technical level. I just re-watched the Kickstarter trailer and noticed immediate superiorities, Shenhua for example might not have had the best facial animation in a game ever but it is an improvement over the mouths in the Dreamcast games that just stretched as characters talked. Also the subtle wavering of Shenhua's clothing in the wind just before and after she jumped across the river were an effect I don't recall in old Shenmue games.
Those imperfections would have stood out more and Suzuki probably has to show something different rather than just higher resolutions.
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