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Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 5:36 pm
by Amir
$4.4 million reached!

Image

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 5:38 pm
by James Brown
Image

Woooo!

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 5:40 pm
by Yokosuka
RiGoRmOrTiS wrote:

you have a serious problem... seek help.


Perfect way to illustrate your lack of arguments.

The thread purpose is a debate (an interesting one). What is the point if we cannot confront opposite views ?

Some people, some medias will try to criticize Shenmue by claiming the kickstarter is a flop, especially since the 10 million step has been announced. Some others will really believe this idea and I don't find them especially stupid.

Rather kissing each other, we should consider all the points of views as much as possible. And believe me, saying bad things about Shenmue gives me pain.

Is this Kim Jong Il's kingdom here or somewhat ?

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 5:58 pm
by RiGoRmOrTiS
James Brown wrote: Image

Woooo!



all of a sudden his expressions make sense :P

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 6:35 pm
by b_ren
I say about 5.7 million. Which means we need Yu Suzuki to open up a paypal option after the kickstarter is finished.

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 6:44 pm
by johnvivant
http://uk.ign.com/articles/2015/07/06/s ... ium=social

lots of new shenmue articles appearing thanks to the brothers charity school and shenmue's new status as a top 10 most funded kickstarter. hope this helps keep up the pledge momentum.

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 6:53 pm
by joka
Amir wrote:$4.4 million reached!

Image

Over 50,000 backers is almost as significant I reckon... Anyone know how many backers bloodstained had?

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 6:56 pm
by Dragon St.
Yokosuka wrote:Some people, some medias will try to criticize Shenmue by claiming the kickstarter is a flop, especially since the 10 million step has been announced. Some others will really believe this idea and I don't find them especially stupid.



Some media will be negative no matter what concerning Shenmue. I don't care. The game is for us, the fans. Look at the number of Dreamcasts sold, look at the number of copies this game sold (with II not released on DC in the US), look how many years have passed. Facts don't lie, this is a massive success.

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 6:57 pm
by Ziming
joka wrote:Over 50,000 backers is almost as significant I reckon... Anyone know how many backers bloodstained had?


64,867

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 7:02 pm
by joka
Ziming wrote:
joka wrote:Over 50,000 backers is almost as significant I reckon... Anyone know how many backers bloodstained had?


64,867

Hmm... That's gonna be a toughie to beat!

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 7:02 pm
by James Brown
joka wrote:
Ziming wrote:
joka wrote:Over 50,000 backers is almost as significant I reckon... Anyone know how many backers bloodstained had?


64,867

Hmm... That's gonna be a toughie to beat!


Everyone make a second account and donate $5 :P

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 7:05 pm
by joka
James Brown wrote:
joka wrote:
Ziming wrote:
joka wrote:Over 50,000 backers is almost as significant I reckon... Anyone know how many backers bloodstained had?


64,867

Hmm... That's gonna be a toughie to beat!


Everyone make a second account and donate $5 :P

It might just get to that with 2 days to go! :D I'm in

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 7:14 pm
by Aimless Gamer
Yokosuka wrote:
RiGoRmOrTiS wrote:

you have a serious problem... seek help.


Perfect way to illustrate your lack of arguments.

The thread purpose is a debate (an interesting one). What is the point if we cannot confront opposite views ?

Some people, some medias will try to criticize Shenmue by claiming the kickstarter is a flop, especially since the 10 million step has been announced. Some others will really believe this idea and I don't find them especially stupid.

Rather kissing each other, we should consider all the points of views as much as possible. And believe me, saying bad things about Shenmue gives me pain.

Is this Kim Jong Il's kingdom here or somewhat ?

Now is the time to come together, not fight.

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 7:18 pm
by Bellator
Let's be realistic. Shenmue 3 needs to have "professional" investment. People or companies that are going to invest in the game in return for a profit in sales. That together with 1 or 2 corporate sponsorships to have some kind of marketing in the game.

In oder to reach out to those investors, surpassing bloodstaine0, even if only by 1$ would make a huge difference. All negotiations would start with "the most funded game in kickstarter ever".

I think at this point is really the highest goal we can aim for (and it's not going to be easy... 1.1 million left)

Re: Kickstarter:Final value and overall success assessment

PostPosted: Mon Jul 06, 2015 8:26 pm
by Aaron_H
joka wrote:
James Brown wrote:
joka wrote:
Ziming wrote:
joka wrote:Over 50,000 backers is almost as significant I reckon... Anyone know how many backers bloodstained had?


64,867

Hmm... That's gonna be a toughie to beat!


Everyone make a second account and donate $5 :P

It might just get to that with 2 days to go! :D I'm in

If it comes to that - sure. I'm in.

I think that's actually what we should start to aim for towards the end, rather than necessarily beating bloodstained on financial amount, we should aim to win on number of backers (maybe the money would come naturally). At the very least, it's another thing that can drive up some interest.