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KS Update #30 - Interview with Manabu Takimoto

PostPosted: Thu Jul 09, 2015 11:53 am
by Peter
https://www.kickstarter.com/projects/ys ... ts/1288827

Shenmue Salutations!

When Shenmue first came out, it was more real, more life-like than any game to have come before it. One of the people responsible for that feat was architect Manabu Takimoto. As the game environment designer for the Shenmue series, his real life experience as an architect helped create an immersive world that set the standard for realism in gaming.

Today, Manabu Takimoto talks about talks about his role(s) in Shenmue, and what we can expect from him this time around. Let's give him a big welcome!


English
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Japanese
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Re: KS Update #30 - Interview with Manabu Takimoto

PostPosted: Thu Jul 09, 2015 12:33 pm
by James Brown
I wasn't particularly aware that they took some of the people that worked on the game and used them as NPC's...I think I remember who this guy was, in sakuragaoka the small construction area near the phone booth where you kick a football in charlies face right?

Re: KS Update #30 - Interview with Manabu Takimoto

PostPosted: Thu Jul 09, 2015 1:04 pm
by Miles Prower
James Brown wrote: I wasn't particularly aware that they took some of the people that worked on the game and used them as NPC's...I think I remember who this guy was, in sakuragaoka the small construction area near the phone booth where you kick a football in charlies face right?

That's right, and Hiroaki Takeuchi, who they interviewed previously, was used as one of the forklift drivers who works with Ryo :) (he drives Forklift no. 1 if I remember rightly)

Re: KS Update #30 - Interview with Manabu Takimoto

PostPosted: Sun Jul 12, 2015 8:26 pm
by Ziming
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