shredingskin wrote: The pulley systen was used in HK martial arts all the time, and he really like those. It's not that much about how much they fly, it's about how good can you feel (and if you can believe it).
The original reactions in Shenmue were like that also, they would do 720s before hitting the ground, but also a block move implied a 1 second "stunned" time.
Most of the moves in Shenmue are quite impractical and unrealistic, we believe those, and it's ok.
In Shenmue there are "blocking enemies" that would block you most of your attacks favouring counter attacks, that's cool from an strategy point, but from a gaming side it's "that guy did that slap motion and I can't do anything for a couple of seconds".
"There's this thing in videogames theory called kinastethics (or another bullshit term), about how "good" it feels to land a blow, to walk in water, to punch a breakeable thing, etc. Pretty much "make it feel nice" when the character does something good. Shenmue has a lot of this, but it doesn't mean it can't be improved. For example (again) elbow assault had that concrete sound (from bajiquan that likes to make a lot of sound), but by the type of move it was simply too easy to pull, too powerful and too fast (with little recovery time)."
There are great stuff in Shenmue, for example a high kick and ryo crouches (it feels great), but at the same time the same move (button), can just block (and it doesn't feel that great, and that goes also for enemies).
There are a lot of ways to make things feel cool, without losing the realism (pretend realism), and make things flow.
Let's be sincere, in Shenmue (specially II), there were the 1 hit KO opponents and the ones you kinda wait to counter most of the time. That is interesting in some way, but it doesn't feel THAT cool. I think there's room for improvement.
Shenmue I/II were great, but SIII could be greater (at least in some regards). Kinda funny since despite all the improvements of SII I still like Shen I quite a bit more.
Omg please don't tell me you're that guy on youtube trying to use that as a excuse as to why some people think that Zelda OoT is better then alttp(OoT is a utter POS in reality), just because the sound of the sword was cooler, and running around was more enjoyable.
You know what's more enjoyable, if when you hit someone, they get knocked around in the way you would expect, going by the laws of physics, instead of being knocked back in the most generic ways, "to be cool". Infact the way Yu stated it, makes it sound like he's doing this because he wants to get rid of multiple hit boxes, which is another thing that would be very bad in of its self as well.
Um, It's very simple, don't expect enemies to not block your head on attacks(side step or use moves like the Shadow Step), really, in r/l would you expect someone to just stand there, letting you beat the crap out of them, I think not.