mjq jazz bar wrote: Things would be much worse today if they had set the goal to $10 million, almost twice what the most successful gaming Kickstarter at the time had raised, and not succeeded. This forum would be a lot more depressing right now.
Since the unrealistic KS goal of $2m was reached in a couple of days, then the non-insiders that hadn't pledged yet had little to no reason to donate, especially now that the campaign has already gathered three times that. I can't stress this point enough.
Also, there really is no point in starting a crowdfunding campaign with a substantially lower goal than what's actually needed, as with that amount still the project would be unrealistic to complete as intended.
I do know there was no way to achieve $10m no matter what, actually in my post I never suggested nor implied that to be the goal, but the bar should have been set in between an achievable amount and what the team really needed as the bare minimum.
The facts are that:
- The KS goal of $2m really wasn't nearly enough to make the game, especially after the 35% hit due to fees and rewards fulfillment (so, $1.3m going to development).
- The bare minimum to make the game was $5m, that after fees.
- Going by the presented pie chart percentages, then to receive $5m they needed to get about $7.7m from the KS campaign.
- The $7.7m sum already reached the point of not being achievable, since it was higher than what any other game had gathered via KS.
- The $10m dream was not going to happen, especially after fees ($13.5m).
So with that said, I think the KS goal should have been set at $5m, which is $3.25m after fees.
Really, common sense and a calculator would have done wonders to this campaign
Funnily enough, we are still short from the actual goal. Counting the 35% hit, with the current $6.4m sum we are $1.3m away from Yu's goal of $5m of funding for developing the game. Open up your wallets.
edit: My intention is not to criticize the team in charge of the crowdfunding, for the sake of criticizing. That's childish. Instead, the approach is to acknowledge there's a problem -consisting of that the campaign still needs your money despite not looking like that's the case-, and then solve it. For that the PayPal campaign must be advertised a lot more by us, the team in charge should add donation rewards targeted to KS backers (give me a $200 figure [without including the game] and I'll buy it), and we could donate some more too
TBH I was just thinking that this topic of the funding goal still not being reached could have been a good topic for an Adam Koralic video, but on second thought I don't think it'd be. Very few people would watch the whole video explaining the problem, with the vast majority going for the sensationalist headline, so he would get bad press.