by Spaghetti » Fri Mar 30, 2018 8:58 pm
Mighty Number 9 was kind of a perfect storm for turning out the way it did. Superfluous stretch goals, porting to every platform under the sun, and when you look up the development history of the directors and lead designers you can sort of understand how it fell flat. Not a huge amount of experience there, and especially not with the game they're trying to create.
Although, does anybody else feel like claims of it being a disaster are kinda overblown? I've not played it myself so I could be wrong, but after watching gameplay videos it looks like being sloppy and bland are the worst of its crimes. I should point out this is apart from some late physical rewards, or the 3DS/Vita versions being AWOL.
Shenmue III doesn't have the crucial problems that hobbled MN9. It has its own challenges to tackle though, but YSnet are busting ass trying to take them on.