Shenmue_Legend wrote: redline wrote: Let's Get Sweaty wrote: At least the Dojo wasn't referenced in
this.
yeah, saw this today. a bit silly imo
i know people beg bill gates for money all the time but he only helps the seriously poor, like those in the 3rd world.
anyway from what ive read, some of the best projects (movies/games etc) tend to be made when there is limited funds. ..an unlimited budget does not equal success. i believe shenmue 3 will be good because Yu Suzuki is one of the best + its his passion project.
http://www.kotaku.co.uk/2018/01/06/worl ... ickstarter
Okay I got a question. How great do you think Shenmue I and II would have been without their huge budgets? Exactly, so it's the same with Shenmue III.
Limited funds automatically mean it can't be one of the best because in order for that to happen, you need the best resources. Yes with limited funds you can make something good, but in order to be the best possible you need the best of everything.
Because back then it was a technical masterpiece, it pushed boundaries and was very expensive to produce.
The open world game was a very new idea, a fully orchestrated soundtrack, fully voiced dialogue, it was expensive because it hadn't really been done.
Now we have all kinds of tools and engines available that make team productivity faster and cheaper.
Last week, for example, I coded a final fight style beat em up engine, granted, it still needs tweaking but back in 1990 that would have had a large team working on it for a much longer period of time.
Just look how reflections, shadows, and lighting work now, those were very hard to achieve. Now with things like Unity they come standard. Place down a light source, tick if you want an object to cast a shadow.. done. Same with reflections.
The budget Shenmue 1 & 2 had just wouldn't be needed for a project this big. A lot can be achieved with small budgets, it just means you have to be creative, a bit thrifty and don't outsource stuff if you really don't have to.