There's no lessons to be learned form mighty #0 for Shenmue or any of the other major kickstarters, as the Mighty # 0 issues, don't really apply, so I wish people would stop using Mighty #0 to fuel doubt.
First of all, all the other major kickstarter games are being made by the true creators of the original games, where despite what we were all made to believe, Inafaune It not the creator of MM or even the supposed co-creater, he was some mareting designer or some BS along those line. There's no way he ever lead a team in any other projects as well, since his lack of leadership would bankrupt a company, if he did or atleast destroy said company's PR
2nd, have you seen the quality of the teams, Mighty #0 was made with like nobodies fresh out of college, where all the other major Kickstarters use industy vets, some of which worked on the past games. Lol as for Shenmue specifically, it has a dream team.
There is no parallels whatso ever, between Mighty #0, and any of the other major Kickstarter games. Also while It's natural to focus on the most recent thing, people need to try, and keep in king, that major game crowd funded projects have a insanely high rate of success, with really only Mighty #0, and Star Citizen being the exception.
Speaking of Mighty #0, and Star Citizen, now those games have a lot of parallels