shredingskin wrote: Well, they HAD a trailer and showed it to the fans so I can't really tell if it's perfectionism, fear of the press, backlash or a PR/marketing thing.
I wouldn't know. Apparently there aren't many UE developers in japan, but at the same time, it's what they say they have already almost cooked... I don't know looking at the temple screen, the texturing doesn't look too good in things that should be easy fix (pretty much tesselation, heightmaps or parallax occlusion can do the work).
I'm just happy that the thing is coming, and I don't know if I would like an update "well, this thing it's harder to make than what I thought" even if it's sincere, I don't know, I'll just wait my doubts out.
It's a fact that there are a lot of wrong things in the temple screen. Random generated mountains, no bump mapping, ugly 2D vegetation, low res texture. Even the lightning is pretty generic, like if a student played with the saturation sliders of UE4.
The one with the minigame is strange as well. It's photo-realistic but there is absolutely no art direction in this. The other screen with the fight is cool and reminds the Shenmue II pre-ragdoll attempts but there are also a lot of odd things there.
That's really weird because, as you said, plenty of things could have done more proprely in 2 minutes. I wonder if Suzuki just wants to play with our nerves and is willing to prepare a huge surprise after all.