Kickstarter Update #65: Dev room update

(Chapter 7 and beyond)

Re: Kickstarter Update #65: Dev room update

Postby Spaghetti » Thu Mar 16, 2017 10:02 am

The viewing angle looks a lot like it does in the Dreamcast games. Nice!
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Re: Kickstarter Update #65: Dev room update

Postby Monkei » Thu Mar 16, 2017 10:06 am

This is amazing. =D>


Himuro wrote: I love how they're teasing this game. When it's revealed in full I'm going to lose my shit.

I take it you're not going to the press then? Or slitting your wrists? Or whatever other crazy thought might have crossed your mind on that tragic day your brain turned into snow? :lol: JK buddy. :P

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Re: Kickstarter Update #65: Dev room update

Postby khmlight3 » Thu Mar 16, 2017 10:32 am

Looking great!
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Re: Kickstarter Update #65: Dev room update

Postby yuc02 » Thu Mar 16, 2017 10:59 am

Not seen the video yet, but pictures look good!

I guess the phone box is there to call Nozomi/Ine-san etc.
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Re: Kickstarter Update #65: Dev room update

Postby The_Fuzileiro » Thu Mar 16, 2017 11:30 am

Am I the only one that got unsatisfied with Ryo's hair look? Well, like one friend said here... I'm having troubles accepting Ryo' new model. Hope final version contemplates our expectations.

E3 2017 will be magic!
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Re: Kickstarter Update #65: Dev room update

Postby Centrale » Thu Mar 16, 2017 11:39 am

Image

What do you all make of this industrial machinery-like item seen in front of the Excite QTE cabinet? And near the right edge of the frame is what looks like a button press icon with the word "PUT" (although it's reversed). My imagination immediately goes to some kind of job where you install/arrange these cabinets. Maybe it's too fantastical. Does anyone know if the "PUT" icon is something that is part of the object placement in the Unreal Engine? But then what of the industrial "arm" or crane-like machinery in the shot?

Yu Suzuki did mention that he was aware that people liked the forklift from SI, and forklifts would be used to move around arcade cabinets... though the crane-like machinery visible in the frame seems more imaginary than realistic. Realistically I think a forklift would be used to unload the cabinet from a truck and then the cabinet could probably be moved into position with a handtruck.
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Re: Kickstarter Update #65: Dev room update

Postby Peter » Thu Mar 16, 2017 11:42 am

Its not machinery, it's the representative camera tool of Unreal. It's not a physical entity within the game.

There are multiple camera angles in that room so that camera represents what i assume is the fixed point of the POV for when you are playing Excite QTE.

The flow chart that can be seen when the guy is testing Excite QTE, shows the listed camera angles for that specific scene.

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Re: Kickstarter Update #65: Dev room update

Postby Himuro » Thu Mar 16, 2017 11:42 am

Shenmue with a mini map. Not sure what to think. I hope it's optional like in II.
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Re: Kickstarter Update #65: Dev room update

Postby Centrale » Thu Mar 16, 2017 11:48 am

Peter wrote: Its not machinery, it's the representative camera tool of Unreal. It's not a physical entity within the game.

There are multiple camera angles in that room so that camera represents what i assume is the fixed point of the POV for when you are playing Excite QTE.

The flow chart that can be seen when the guy is testing Excite QTE, shows the listed camera angles for that specific scene.


Ah! Got it! Thanks. :oops:

I guess that's the camera for the view of the screen when you're playing. Ah well, YsNet, feel free to use my crazy moving-arcade-cabinets-around idea!
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Re: Kickstarter Update #65: Dev room update

Postby Spaghetti » Thu Mar 16, 2017 11:49 am

Seems the clickbait article machine is starting to whir to life over this video...
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Re: Kickstarter Update #65: Dev room update

Postby Spaghetti » Thu Mar 16, 2017 11:51 am

Oh, and I don't know if anybody has said in this thread yet; but it looks like it says Excite QTE 3 on the side of the arcade cabinet.
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Re: Kickstarter Update #65: Dev room update

Postby Kiske » Thu Mar 16, 2017 11:55 am

Centrale wrote:
Peter wrote: Its not machinery, it's the representative camera tool of Unreal. It's not a physical entity within the game.

There are multiple camera angles in that room so that camera represents what i assume is the fixed point of the POV for when you are playing Excite QTE.

The flow chart that can be seen when the guy is testing Excite QTE, shows the listed camera angles for that specific scene.


Ah! Got it! Thanks. :oops:

I guess that's the camera for the view of the screen when you're playing. Ah well, YsNet, feel free to use my crazy moving-arcade-cabinets-around idea!


Exactly what Peter said.
And that's basically what the camera has in its field of view:

Image
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Re: Kickstarter Update #65: Dev room update

Postby Himuro » Thu Mar 16, 2017 12:15 pm

Btw, it's almost like a lot of these clips are from a larger, bigger trailer. I could be wrong.

Monkei wrote: This is amazing. =D>


Himuro wrote: I love how they're teasing this game. When it's revealed in full I'm going to lose my shit.

I take it you're not going to the press then? Or slitting your wrists? Or whatever other crazy thought might have crossed your mind on that tragic day your brain turned into snow? :lol: JK buddy. :P


:lol:
Last edited by Himuro on Thu Mar 16, 2017 12:16 pm, edited 1 time in total.
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Re: Kickstarter Update #65: Dev room update

Postby SledgeNE » Thu Mar 16, 2017 12:16 pm

This looks so awesome! 8)
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Re: Kickstarter Update #65: Dev room update

Postby Kiske » Thu Mar 16, 2017 12:18 pm

Spaghetti wrote: Seems the clickbait article machine is starting to whir to life over this video...


Have you hints about the articles? (Not asking for the link, just how to find them :D )
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