KidMarine wrote: Nahovil wrote: but in all it shames you a little by your assessment of it by calling someone "delusional" with such ease.
I'm all for criticism, I don't like the first model shown in this update at all, but to think that the animation won't improve over the test we're shown here or the character models won't improve even though Yu says they're placeholders, well then you're ignorant at best. Sorry.
Kiske wrote:
This but with slightly better models is all I want from the game aesthetically, and more than I thought possible. If it looks this good I'll be over the moon.
You are still encountering the same difficulty. Perhaps if you didn't cherry-pick sentences of people you are talking to, you would then bother to understand my point. I never, ever said the animations and graphics wouldn't still improve.
Kiske wrote:Maybe it's good to remind us what's the actual reality of Shenmue 3 development.
Are we (still) expecting Shenmue 3 to be at AAA standards?
I agree with your post. I should add, however, that what made sense to me was expecting, regardless of the budget, something most professional, tactful and immersive as I haven't encountered in any other game since, characteristics well in reach of the money they've been granted. It's a strategic question; with this budget, for instance, if you make a 6 hour game, "AAA standards" are possible. Of course, Papyrus fonts, awkward Halloween illustrations and the overall management of the project, personally, they don't bode well for what is to be expected in Shenmue.