WildManofBorneo wrote:
Essentially Deep Silver had provided Warhorse Studios with 2/3 of the required funding . This afforded the game a 4 year development period with a team size of approximately 80 staff.
Did 80 guys work on KCD ?? That's quite a lot, specially for the initial budget the game has. I guess that's around double of what SIII has on permanent plant.
I think that SIII is a pretty damn big game to be released this year, but who knows, we don't really know much the game is nearly finished (heck, wasn't the gamescom trailer already old when it was on gamescom ?).
Technophilz wrote: iyapol wrote:I am relaxed. I just don't understand the logic behind showing a six month old WIP video, especially after the Gamescom reaction.
Maybe because the newer material isn't much better ?
What's wrong where the arrow is pointing at ?? (the red wood)
But yeah, that's some very noticeable building clipping right there.
And the animations don't look very good (posibly they'll look a lot more natural when the face is rigged well again).
Also I hate the muscle guy, I know it's an antagonist, he just looks straight from another game, and moves weird/glitchly, I don't think that's the main reason we should hate him though.