Robfozz wrote:
Blue haired clown has been fixed, I repeat, blue haired clown has been fixed!(Screenshot from the new Return to Dobuita Street video)
Robfozz wrote:
Blue haired clown has been fixed, I repeat, blue haired clown has been fixed!(Screenshot from the new Return to Dobuita Street video)
Mestre Ziming wrote: Ok, I was curious and did some analysis using the stream uploaded on youtube, timelines are in the pictures and you can check yourselfs too.
Window in Dojo isn't rendered, it's passable I guess but noticeable:
Camera inside Ryo's arm, noticeable:
Camera inside lights, not very noticeable:
Kid stuck in the back, very noticeable:
Camera inside Ryo's head, very noticeable:
Fisherman stuck in the back, very noticeable:
Camera inside Hisaka-san arm, noticeable:
Camera inside Ryo's arm, noticeable:
Camera inside Ryo's head, very noticeable:
Actually it's kind what I was expecting, keep in mind that this is what I noticed (could be more) and I only did it until reaching the beginning of disc 2, didn't feel like continuing.
As you can see there's a lot of problems just for this portion of the game alone.
As for Shenmue 2 I didn't try looking at it yet but its a mixed bag, one would expect to be the best game to support 16:9 because of the letterbox already implemented but the game just keeps jumping from 19:6 to 4:3 in cut scenes with QTEs. Probably would be very jarring, everything would need to be cropped I guess...
Probably disc 4 would be passable since there's almost no QTEs there. I'm curious what they will do with this game actually...
south carmain wrote: Can someone who has some knowledge on the subject explain to me why it's possible to easily emulate the shenmue games at 60fps but not implement it in to the remasters without having to rewrite the entire code? I'm a bit confused how an emulator can tell the engine to output at 60fps but it's impossible to do so without.
DigitalDuck wrote:south carmain wrote: Can someone who has some knowledge on the subject explain to me why it's possible to easily emulate the shenmue games at 60fps but not implement it in to the remasters without having to rewrite the entire code? I'm a bit confused how an emulator can tell the engine to output at 60fps but it's impossible to do so without.
Here's a simple answer:
It's not possible to easily emulate the Shenmue games at 60fps.
mrandyk wrote:But if it can be done by us at home, why wouldn't a professional developer be able to do it?
mrandyk wrote:But if it can be done by us at home, why wouldn't a professional developer be able to do it?
Centrale wrote:mrandyk wrote:But if it can be done by us at home, why wouldn't a professional developer be able to do it?
In a related question, if it's so easy to be done at home, why haven't any of these hobbyists turned pro and pitched the project to Sega? And yet it's the professional dev teams getting called "lazy" by the semi-anonymous people watching from the sidelines.
Centrale wrote:In a related question, if it's so easy to be done at home, why haven't any of these hobbyists turned pro and pitched the project to Sega?
punkmanced wrote: D3T is a capable outfit filled with professionals.
The problems/ shortcomings that are mentioned in various threads have nothing to do with them as a team, or their work ethic.
Let’s face it: everything comes down to the budget.
Sega most likely did not “break the bank” for these HD ports/remasters. Had they added another zero on their check, then we could have gotten 16:9 cutscenes/ 4K gameplay/ online forklift racing/ What’s Shenmue/ Passport features/ updated textures/ etc.
Sappharad wrote:I should also mention that some of us making these comments do have a background in software development.
King John Blaze wrote:probably will play old too and because of that
punkmanced wrote:Had they added another zero on their check, then we could have gotten 16:9 cutscenes/ 4K gameplay/ online forklift racing/ What’s Shenmue/ Passport features/ updated textures/ etc.
King John Blaze wrote: Just can't help but feel what a missed oppertunity this was. I mean how much would it have taken to actually spend some time on the game and update the graphics? It looks old, probably will play old too and because of that, there is probably a bunch of potential fans that won't bother with the game.
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