The modern player issue is definitely a thing, sure, but if a game sort of wants to or at least seems to want you to do things in a certain way, then being able to time skip to get to the next important bit, when you want to, goes against that.
It goes against the mundanity, the thing the game tries to go for. It also destroys the juxtaposition between the mundanity and the non-mundanity.
Of course they broke this thing for S2, which leads to me to believe that the above rant isn't actually that important, or it is and they decided to break their own vision for gameplay purposes.
I don't know what to believe, but the whole time-skip thing has always rubbed be the wrong way.
EDIT: Also, what they could do is make the time-skipping at least contextually a little better.