Q: Which version of Shenmue II did we port?
A: For technical reasons we started with the Xbox source code and data. This has the advantage of some additional
features missing from the Dreamcast version:As some community members will know, the Xbox does have some graphical differences to the DC version which will also be present in our version.
- Snapshots system
- Filters
- Texture mip-maps to improve anti-aliasing
Q: What features have we added?
A: As well as the herculean effort of porting the code to the new platforms, there is a huge number of things we have added:Q: What does Modern control scheme mean?
- Choice of Japanese or English speech in both games
- Saves can be carried over from Shenmue into Shenmue II on all platforms
- Saving anywhere in both games
- HD resolution rendering
- Updated UI
- New post processing effects for both games. Update: Sega Europe has stated that those can be turned off.
- Full controller support and configurable mouse and keyboard for PC users
- Full Achievement support for both games on all platforms
A: Modern control scheme means we have enabled use of the analogue stick instead of the D-Pad for movement of Ryo, as well as adding full mouse and keyboard support for PC users.
Q: Will the games run at 60Hz?
A: Throughout the engine, game code and scripts there are hard coded assumptions about a fixed 30Hz frame update rate, so the game needs to run at 30Hz.
Q: Is the game 4:3 or widescreen?
A: Gameplay where the player can control the camera is 16:9.
Cutscenes are letterboxed in their original formats.
Q: Can the emulated arcade games be played?
A: We are pleased to announce that all the arcade games in the original are fully playable in the new release!
Q: Who do we have to thank for this incredible work?
A: The amazing team at d3t.
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