MiTT3NZ wrote: I agree with AG. Reality will cease in 3... 2...
Well looky there, I have made Mittz phase out of reality everyone, you're welcome.
MiTT3NZ wrote: I agree with AG. Reality will cease in 3... 2...
sand4fish wrote:Another thing I see it being complained about in other forums is the 30 fps. Well, besides being hard coded I believe it's tied to the time system in the game and it would mess with its mechanics and probably break the physics in the game. I'd imagine Shenmue HD 60 fps looking like this in execution:
DigitalDuck wrote: Shenmue in 60fps would look like that, but it has nothing to do with the in-game time system (... why would it?)
sand4fish wrote:Actually I meant to say that everything in Shenmue revolves around the clock, and so with the increased FPS it would break the gameplay flow with player having less time to accomplish tasks as example.
DigitalDuck wrote: You realise that the clock would be the easiest thing to fix, right?
sand4fish wrote: Just a matter of perspective. Maybe they could have done 4k, but would it matter much? Personally do I want to see how muddy some of the textures are and exacerbate how old this game really is graphically speaking in even finer detail? Not really as it's not a remake, just a HD enhancement as it is being advertised.
Is this a lazy port by d3t? I can't tell because I don't know the budget d3t was working with like AG mentioned. But I don't really think so, as they could just have used emulation and be done with it.
About the 4:3 cutscenes, those are Yu's cinematography at play. Others have pointed out before how old films originally 4:3 scanned to widescreen ended up showing stuff not meant to be seen like camera crews and out of place objects, in the end changing the original intended atmosphere of the scene. Well, the same can be said here as npcs shown in the 16:9 emulation, not meant to be seen in the original frame shot, are frozen in place as example. Even worse as the draw of extra geometry already shows distracting artifacts in the emulation, who is to say that in the engine d3t worked with it won't break the game? Either way, changing the original ratio of the constructed shot cutscenes is the same as changing Yu's original artistic vision imo.
Another thing I see it being complained about in other forums is the 30 fps. Well, besides being hard coded I believe it's tied to the time system in the game and it would mess with its mechanics and probably break the physics in the game. I'd imagine Shenmue HD 60 fps looking like this in execution:
Anyway, I'm stocked for the release of Shenmue 1 & 2 HD not because of me playing it, but it is finally the chance the franchise ever had to draw in new fans towards Shenmue 3 and beyond. And I'm confident the newcomers won't nitpick these games that are nearly as old as they probably are.
Esppiral wrote:
Esppiral wrote:
sand4fish wrote:Nope, clearly not with my current of knowledge (or lack of) on this.
Esppiral wrote:
oliquidrusho wrote:So, the cutscenes running on 4:3 for Shenmue make sense, but has there been mention if the Shenmue 2 cutscenes will be 4:3 or 16:9? Reason I ask is because in Shenmue 2 the cutscenes were letterboxed and looking at the trailer it looks like some of the S2 footage that I'm pretty sure were from cutscenes (Ryo and Shenhua looking at the Shenmue tree) were in a 16:9 format. Is this confirmation S2 will have 16:9 cutscenes or will it be 4:3 with black bars at the top and bottom?
Jibby wrote:Esppiral wrote:
Is this frame interpolation or native 60fps? Your post and video description don't make it clear.
DigitalDuck wrote:sand4fish wrote:Nope, clearly not with my current of knowledge (or lack of) on this.
The timer is simply one of the values to change - in Shenmue I, it's as simple as adding 1/8 second to the in-game clock every frame instead of 1/4 second (note, I don't actually know the units used in the engine, but it's this kind of substitution).Esppiral wrote:
That's nice, but did you ever figure out fixing NPCs etc.? It might help to use the PAL version and see what changes between 50Hz and 60Hz modes.
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